Chakra Control
Default key: G
Chakra Control is a toggle. Its messages are "Chakra Control: On", "Chakra Control: Off" and "Can't use Chakra Control right now". A blue status icon glows above the chakra bar while it is on.
When It Can Run
- It can't run while you are dead, in spectator, sleeping, riding something or gliding with an elytra. It switches off if you enter one of those states.
- It is switched off on death, logout and dimension change.
Costs
- Chakra Control costs 6 chakra per second while it is holding you to a wall or ceiling, or holding you up on water.
- Water Walking is active whenever Chakra Control is on and costs 5 chakra per second.
- Wall Climbing and Ceiling Walking cost 10 chakra per second each.
Water Walking
- The top surface of water, still or flowing, becomes solid for you at its exact surface height. You step up and down over flowing water, and currents don't push you.
- Crouch to sink through.
- Diving in from below works normally, and you can never get trapped under the surface.
Wall Climbing
Walk forward into a wall (a wall at chest height, within roughly 50 degrees of where you are looking) and you attach to it. Move with the normal movement keys. Climbing speed equals your ground speed (sprinting and Ninja Run included).
- Jump: a wall jump, pushing off and up.
- Climb up to a ledge about waist height with room on top: you mantle over onto it.
- Climb up into an overhang: you carry on onto the ceiling, and the view turns over the corner with you.
- Climb back down to the ground: you let go automatically.
- Crouch, or the wall ends or breaks: you let go and fall normally.
- After letting go there is a short delay of 0.4 seconds before you can grab a surface again.
Ceiling Walking
- Press jump in mid-air under a ceiling (up to about 0.7 blocks above your head) to grab it, then walk along it upside down. Your eye height moves to where your hanging head is.
- Jump drops you off, keeping your momentum.
- Walking along the ceiling into a wall while heading down it carries you down the wall.
General Rules
- Fall damage does not build up while you are attached to a surface.
- You can't surface-walk while in water or lava, swimming, or flying in creative.