Opening the Eight Gates
Opening and Closing
- Right click with the Eight Gates item in hand (or the jutsu selected on the loadout) to open Gate 1.
- The Stage Up key (Y) opens the next gate while the item is in either hand. There is no stepping down.
- Sneak + look down (more than 60 degrees) + right click closes the gates (not possible once in the 8th).
- Opening a gate ends any other body mode, such as the Curse Mark.
Requirements Per Gate
- Player level: G1 10, G2 20, G3 30, G4 40, G5 50, G6 60, G7 70, G8 85.
- Previous gate mastered by time spent inside it: G1 900 s (15 min), G2 1,500 s, G3 2,100 s, G4 2,700 s, G5 3,300 s, G6 5,100 s, G7 6,000 s (about 6 hours in all). Time in the 8th gate counts for nothing.
Effects
- Buffs (refreshed every second): movement speed +20 / 40 / 60 / 85 / 110 / 140 / 180 / 280% for gates 1 to 8; attack damage +6 per gate number (+6 to +48, a flat bonus added to weapon hits and to bare-fisted punches alike, before Expansion, Butterfly Mode or a cloak multiply the punch).
- Body cost: every 4 s you take magic damage as a share of your max health: G1 1%, G3 1.5%, G4 2%, G5 3%, G6 4%, G7 5%, G8 7%. Gate 2, the Gate of Healing, instead heals 5% of max health every 5 s. Creative players are exempt.
- Opening gate 5 or higher sets off a wind blast.
- Closing gives Slowness II and Weakness I for 10 s. Having reached the 8th starts a 10-minute lockout when the gates close (kept through death).
Gate Techniques
Jutsu damage, x5, x Ninjutsu power, capped at 250 a hit:
- Morning Peacock (Gate 6, right click, 8 s cooldown): 60 homing fireballs over 1.5 s, 35 Fire each (Burning applies).
- Daytime Tiger (Gate 7, right click, 10 s cooldown): a 0.6 s gathering, then a tiger of air that explodes in radius 7 for 250 (the per-hit maximum) Force (capped at 250), push 2.6.
- Evening Elephant (Gate 8, attack key, 2.5 s cooldown): 5 punches, one every 0.25 s, each in a 9-block, 35-degree cone for 225 (225 x power, capped at 250), push 2.2.
- Night Guy (Gate 8, right click): 0.4 s forming the dragon, then a 1 s kick at 48 blocks per second; everything within 3.5 blocks ahead takes 250 Force (the cap), push 4. Then the gates close, your body crumbles to ash for 8 s (Slowness VI, Weakness V, nothing else can be done), and you die.