Status Effects Reference
Damage figures on this page are base values (x5 actual).
Control Effects
- Paralysed (yellow): cannot walk, jump or fly (movement, jump and flying speed -100%); attack speed -80%. Applied by lightning jutsu (such as Chidori), shock bites and Lightning Release Armour's counter-shock.
- Bound (brown): cannot walk, jump or fly. Applied by roots, shadow threads, water, quicklime, fire webs, beast webs and strikes from underground.
- Crystallized (pink): cannot move; attack speed -90%. Applied by Jade Crystal Pillars and the Crystal Fruit Array.
- Stuck: movement -85%, no jumping (syrup, oil, and Mud Release's mud).
- Weighed Down: movement -95%, no jumping, gravity x4. Pinned to the ground.
- Mind Disturbed (violet): a player's controls are turned round; a creature turns on whoever is near (Yamanaka techniques, genjutsu).
- While Paralysed, Bound, Weighed Down or Crystallized, a player's own keys are ignored too.
Damage Over Time and Debuffs
- Frostbite: movement -50%; you freeze fast, and it hurts once you are fully frozen.
- Corroded: armour -8; every second, 1 + amplifier acid damage, and 3 durability lost from each worn armour piece.
- Amaterasu: 0.5 damage four times a second (10 actual a second, steady however strong the flame), ignoring invulnerability frames. Water and rain do not stop it (they only clear ordinary fire). Medics and Cure Ailments cannot remove it, but the Substitution Jutsu shakes it off.
- Burning Oil: movement -50%; keeps the target alight (re-igniting for 2 seconds whenever the fire is about to go out) until it enters water, which ends it.
- Desiccated: movement -30%; every second, 1 + 0.5 x amplifier scorch damage, plus 4 food exhaustion for players.
- Chakra Drain: attack damage -30%; every second a player loses 4% of their max chakra x (1 + amplifier); non-players take 1 wood damage instead.
- Chakra Exhaustion: severe chakra exhaustion: movement -25%, attack damage -40%, attack speed -35%, jump -35%.
Buffs
- Lightning Release Armour: movement +160%, attack speed +50%, +0.5 step height; incoming damage x0.6; an attacker within 6 blocks takes 3 lightning damage and is Paralysed for 1 second.
- Stone Skin: armour +10, toughness +4, attack damage +4, knockback resistance +0.6.
- Steel Skin: movement -15%, knockback resistance +1, attack damage +3. Its real protection is the Resistance III the jutsu grants alongside it; the metal throws sparks when hit.
- Hydrified: the body is water: every physical (non-jutsu) hit passes through harmlessly with a splash.
- Light Weight: movement +45%, gravity -70%, safe fall +12 blocks, jump +35%, attack knockback +1.5.
- Expanded (Yang): giant size (growing over a moment), max health doubled, attack damage +6, knockback +2, reach +3 (for creatures and blocks), knockback resistance +0.8; bare-handed blows land 1.5x.
- Shadowless Flight: movement +220%, attack speed +150%, attack damage +5, step height +1.
- Unrivalled Strength: attack damage +8, knockback +2.5, knockback resistance +0.5.
- Kagutsuchi: black flames wrapped round the user: attack damage +3; whoever the user strikes in melee, or who strikes the user in melee, gets Amaterasu for 8 seconds.
- Explosion Fist: every blow the user lands explodes, blasting the foe back, and lands 1.3x as hard.
- Inhaling Maw: jutsu that hit the user are swallowed entirely, their power stored for the technique.
- Chakra Drain Touch: shown while Dark Release: Chakra Drain Touch is on; your bare-fisted blows steal chakra.
- Chakra Surge: from a chakra pill: chakra regenerates 3x faster (8x from the Gold Chakra Pill), with no pause after spending.
- Truth-Seeking Balls: jutsu that hit the user are nullified; all other damage is halved.
- Subterranean Voyage: travelling underground: movement +50%, hidden. The next melee strike surfaces, ends the effect, binds the target for 3 seconds, drags it down 0.6 blocks and adds 7 damage.