Nature Hit Statuses and Combos
Statuses on Hit
Jutsu of the five basic natures leave a status on the target. Fire's lands with every hit; the other four land on some hits, not all:
- Burning (Fire, every hit, 10 seconds): 0.6 fire damage every 2 seconds.
- Bleed (Wind, 10 seconds): 0.8 pierce damage every 2 seconds, with blood particles.
- Drowning (Water, 6 seconds): 0.8 water damage and 3 seconds of air lost every 2 seconds.
- Paralysis (Lightning, 3 seconds): the body locks up: Slowness V and Nausea for as long.
- Rooted (Earth, 5 seconds): movement -40%, jump -50%, gravity doubled.
Combinations
A hit whose nature reacts with the status already on the target deals 1.5x damage and turns it into a combination; the name flashes for both players. After a combination, the target cannot be combined again for 15 seconds.
- Blaze (Wind on Burning, 8 seconds): 1 fire damage every second.
- Scorched (Fire on Rooted, 8 seconds): 0.8 fire damage every 2 seconds, plus Slowness II.
- Sludge (Earth on Drowning, 7 seconds): Slowness II and Mining Fatigue II.
- Electrocution (Water on Paralysis, 4 seconds): Slowness V.
- Shockwave (Lightning on Bleed): an instant 9 lightning damage blast with knockback (no lingering effect).
- Torrent (Wind on Drowning): an instant 9 water damage blast with knockback (no lingering effect).
- Scald (Fire on Drowning, 8 seconds): 0.5 water damage every 2 seconds and 6 food exhaustion with each pulse for players, plus Hunger III.