Water Release
Nature Release map; 11 nodes, 32 JP, levels 1 to 62.
Water's identity: control, defence and floods; it puts out fire. Water hits may cause Drowning. Floods place real temporary water sources (swept away after a few seconds).
- Wild Water Wave (Lv3): a mouth jet for 5 s that pushes and pools water.
- Syrup Trap (Lv6): a syrup pool (radius 3.2, 26 s) that makes grounded targets Sticky (-85% speed, no jump).
- Water Formation Wall (Lv11): a water wall around you for 13 s that deletes enemy jutsu projectiles, reverses other projectiles within 4 blocks, and pushes enemies out.
- Water Prison (Lv15; target within 24): binds the target in a water sphere that drains air and hurts every second.
- Water Shark Bomb (Lv22): a homing shark; on impact, a vortex that pulls in.
- Water Dragon Bullet (Lv26, cap 15): a big homing water dragon.
- Hydrification (Lv30, 1,100 chakra): your body turns to water for 7.5 s: all non-jutsu damage from a direct attacker (melee, arrows, thrown weapons) is cancelled.
- Water Severing Wave (Lv39): a thin 32-block cutting jet that also cuts away logs and leaves along the line (temporarily).
- Water Collision Wave (Lv45): a tidal wave rolling forward, carrying everyone at its front.
- Great Shark Bullet (Lv62, S): a huge homing shark that swallows enemy jutsu projectiles it touches (growing as it does), interrupts a player's cast, drains 20% of their max chakra and applies Chakra Drain II. Ceiling 200.