Earth Release
Nature Release map; 12 nodes, 34 JP, levels 1 to 62.
Earth's identity: walls, domes, terrain and buffs; heavy control. Earth hits may cause Rooted. Its walls and mud are temporary blocks.
- Mud Wall (Lv3): a 7-wide, 4-tall mud wall 3 blocks ahead, rising row by row (about 15 s); knocks back those nearby as it rises.
- Earth Spear: Stone Skin (Lv6): a skin-hardening mode: +10 armour, +4 toughness, +4 attack damage, +0.6 knockback resistance; 7.5 to 22.5 s by mastery, a toggle at mastery 5.
- Light-Weight Rock (Lv11): +45% speed, -70% gravity, +35% jump, +12 safe fall distance; 10 to 30 s by mastery, a toggle at mastery 5.
- Earth Flow River (Lv14): a 14 x 5 strip of ground turns to mud (8 s) that drags targets forward and makes them Sticky.
- Rock Shelter (Lv16): a hollow stone dome of radius 3 around you (about 11 s, breakable).
- Added-Weight Rock (Lv22): makes one target Weighted for 6 s (-95% speed, no jump, x4 gravity; the full time applies to players too).
- Subterranean Voyage (Lv26): +50% speed and invisibility for 8 s; your next melee blow binds the target for 3 s, sinks it and adds 7 damage.
- Earth Dragon Bullet (Lv30): a dragon head rises beside you for 10 s, turning with your aim and spitting about 48 mud bullets.
- Swamp of the Underworld (Lv39): a disc of radius 6 turns to mud for 11 s (the pool lasts 22 s); victims are Sticky, pulled down and hurt every second.
- Moving Earth Core (Lv45): a 7 x 7 platform rises 6 layers under the target or aim point, carrying whoever stands on it.
- Sandwich (Lv62, S): two stone walls slam together around the target (90, bound 2 s). Ceiling 200.