Nature Release Trials: Scorch to Typhoon
Trial of the Scorched Badlands
- Kind: arena (waves). Tier: kekkei genkai trial.
- Needs: shinobi level 25 (the leader). Offering: 3,000 ryo, no items.
- Reward: 8,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
- Size: 100 x 50 x 100 blocks (x, y, z).
- Stages: 4 waves in one open arena (12 spawn points round it), then the boss.
- Wave 1 (3 foes): 3 x Kagero Desert Raider (380 health; jutsu: Fire Release: Great Fireball Technique, Wind Release: Great Breakthrough; plus a fighting style each)
- Wave 2 (4 foes): 2 x Kagero Desert Raider (380 health; jutsu: Fire Release: Phoenix Sage Fire Technique, Wind Release: Vacuum Wave; plus a fighting style each); 2 x Kagero Desert Raider (380 health; jutsu: Fire Release: Great Fireball Technique, Wind Release: Great Breakthrough; plus a fighting style each)
- Wave 3 (6 foes): 3 x Kagero Desert Raider (380 health; jutsu: Fire Release: Great Fireball Technique, Wind Release: Great Breakthrough; plus a fighting style each); 3 x Kagero Desert Raider (380 health; jutsu: Fire Release: Phoenix Sage Fire Technique, Wind Release: Vacuum Wave; plus a fighting style each)
- Wave 4 (8 foes): 4 x Kagero Desert Raider (380 health; jutsu: Fire Release: Phoenix Sage Fire Technique, Wind Release: Vacuum Wave; plus a fighting style each); 4 x Kagero Desert Raider (380 health; jutsu: Fire Release: Great Fireball Technique, Wind Release: Great Breakthrough; plus a fighting style each)
- Boss: Desert Executioner, 4,000 health. Jutsu: Fire Release: Great Fireball Technique, Fire Release: Great Dragon Fire Technique, Wind Release: Great Breakthrough, Wind Release: Vacuum Serial Waves, Wind Release: Pressure Damage.
- Adds (must also die): 2 x Kagero Desert Raider (380 health; jutsu: Fire Release: Great Fireball Technique, Wind Release: Great Breakthrough; plus a fighting style each).
- Boss DNA: Scorch Release DNA (Legendary). Pity token: Scorch Pity Token (Rare; 10 tokens = 1 Scorch Release DNA at a Chakra Engineer).
- The place: scorched badlands. A basin of cracked red and orange terracotta and red sand, blasted black where the heat struck (blackstone, coal, basalt), dead bushes and sun-bleached bones, and a ring of banded hoodoo pillars round the middle, all walled in by striped mesa cliffs.
Trial of the Blasted Mine
- Kind: dungeon (rooms). Tier: kekkei genkai trial.
- Needs: shinobi level 25 (the leader). Offering: 3,000 ryo, no items.
- Reward: 8,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
- Size: 108 x 58 x 100 blocks (x, y, z).
- Stages: 3 sealed rooms fought in order, then the boss room.
- Room 1 (4 foes, 10 spawn points, 1 sealed exit): 2 x Bakuen Demolitionist (380 health; jutsu: Explosion Release: C1, Explosion Release: C2 Dragon; plus a fighting style each); 2 x Earth-Style Mercenary (380 health; jutsu: Earth Release: Earth Dragon Bullet, Earth Release: Added-Weight Rock Technique; plus a fighting style each)
- Room 2 (5 foes, 9 spawn points, 1 sealed exit): 2 x Earth-Style Mercenary (380 health; jutsu: Earth Release: Earth Dragon Bullet, Earth Release: Added-Weight Rock Technique; plus a fighting style each); 3 x Bakuen Demolitionist (380 health; jutsu: Explosion Release: C1, Explosion Release: C2 Dragon; plus a fighting style each)
- Room 3 (6 foes, 11 spawn points, 1 sealed exit): 3 x Bakuen Demolitionist (380 health; jutsu: Explosion Release: C1, Explosion Release: C2 Dragon; plus a fighting style each); 3 x Earth-Style Mercenary (380 health; jutsu: Earth Release: Earth Dragon Bullet, Earth Release: Added-Weight Rock Technique; plus a fighting style each)
- Boss: S-Rank Clay Bomber, 4,000 health. Jutsu: Explosion Release: C1, Explosion Release: C2 Dragon, Explosion Release: C3, Explosion Release: C4 Karura.
- Adds (must also die): 2 x Bakuen Demolitionist (380 health; jutsu: Explosion Release: C1, Explosion Release: C2 Dragon; plus a fighting style each).
- Boss DNA: Explosion Release DNA (Legendary). Pity token: Explosion Pity Token (Rare; 10 tokens = 1 Explosion Release DNA at a Chakra Engineer).
- The place: a mine. The party arrives at the mine entrance: a timbered gallery behind the boarded-up adit, with rails, ore carts (barrels), crates and a few stacked TNT crates (room 1). A sealed frame opens on a collapsed tunnel, its timbers snapped and its floor heaped with rubble (room 2), which runs into a junction cavern with a headframe over a shaft and side drifts choked by cave-ins (room 3). From there a drift breaks out onto the floor of an open quarry pit, with terraced cliffs on every side, derrick cranes and stacks of cut stone (boss).
Trial of the Black-Flame Temple
- Kind: short dungeon. Tier: kekkei genkai trial.
- Needs: shinobi level 25 (the leader). Offering: 3,000 ryo, no items.
- Reward: 8,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
- Size: 72 x 48 x 140 blocks (x, y, z).
- Stages: 2 sealed rooms fought in order, then the boss room.
- Room 1 (4 foes, 11 spawn points, 1 sealed exit): 2 x Enton Black-Flame Monk (380 health; jutsu: Fire Release: Great Fireball Technique, Fire Release: Phoenix Sage Fire Technique; plus a fighting style each); 2 x Renegade Monk (380 health; its own usual jutsu)
- Room 2 (5 foes, 10 spawn points, 1 sealed exit): 2 x Renegade Monk (380 health; its own usual jutsu); 3 x Renegade Head Monk (380 health; jutsu: Fire Release: Great Fireball Technique, Fire Release: Phoenix Sage Fire Technique; plus a fighting style each)
- Boss: Enton, Keeper of the Black Flame, 4,000 health. Jutsu: Amaterasu, Fire Release: Great Dragon Fire Technique, Fire Release: Great Fireball Technique, Fire Release: Majestic Destroyer Flame.
- Adds (must also die): 2 x Enton Black-Flame Monk (380 health; jutsu: Fire Release: Great Fireball Technique, Fire Release: Phoenix Sage Fire Technique; plus a fighting style each).
- Boss DNA: Blaze Release DNA (Legendary). Pity token: Blaze Pity Token (Rare; 10 tokens = 1 Blaze Release DNA at a Chakra Engineer).
- The place: the black-flame temple. Room 1 is the temple gate and outer hall: a great obsidian gate with purple bands, blackstone guardians, purple glass windows glowing in the walls, soul fire braziers and soul lanterns. Room 2 is the corridor of braziers: a long arcaded hall lined with soul-fire basins and purple banners. Then comes the boss's open courtyard, walled high in blackstone with corner towers: pools of black flame (soul fire on soul soil rimmed in obsidian and purple), a Mangekyou-blade sigil in the floor, and a stepped altar crowned by a great brazier and spires.
Trial of the Racing Ring
- Kind: arena (waves). Tier: kekkei genkai trial.
- Needs: shinobi level 25 (the leader). Offering: 3,000 ryo, no items.
- Reward: 8,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
- Size: 130 x 40 x 100 blocks (x, y, z).
- Stages: 4 waves in one open arena (12 spawn points round it), then the boss.
- Wave 1 (3 foes): 3 x Hayate Swift Runner (380 health; jutsu: Wind Release: Gale Palm, Lightning Release: Lightning Cable; plus a fighting style each)
- Wave 2 (4 foes): 2 x Hayate Swift Runner (380 health; jutsu: Wind Release: Drilling Air Bullet, Lightning Release: Chidori; plus a fighting style each); 2 x Hayate Swift Runner (380 health; jutsu: Wind Release: Gale Palm, Lightning Release: Lightning Cable; plus a fighting style each)
- Wave 3 (6 foes): 3 x Hayate Swift Runner (380 health; jutsu: Wind Release: Gale Palm, Lightning Release: Lightning Cable; plus a fighting style each); 3 x Hayate Swift Runner (380 health; jutsu: Wind Release: Drilling Air Bullet, Lightning Release: Chidori; plus a fighting style each)
- Wave 4 (8 foes): 4 x Hayate Swift Runner (380 health; jutsu: Wind Release: Drilling Air Bullet, Lightning Release: Chidori; plus a fighting style each); 4 x Hayate Swift Runner (380 health; jutsu: Wind Release: Gale Palm, Lightning Release: Lightning Cable; plus a fighting style each)
- Boss: Hayate, the Swift Wind, 4,000 health. Jutsu: Lightning Release: Black Panther, Lightning Release: Lightning Cable, Wind Release: Drilling Air Bullet, Wind Release: Gale Palm, Lightning Release: Lightning Strike.
- Adds (must also die): 2 x Hayate Swift Runner (380 health; jutsu: Wind Release: Gale Palm, Lightning Release: Lightning Cable; plus a fighting style each).
- Boss DNA: Swift Release DNA (Legendary). Pity token: Swift Pity Token (Rare; 10 tokens = 1 Swift Release DNA at a Chakra Engineer).
- The place: a racetrack stadium for a speed fighter. An oval running track of smooth stone and polished andesite with white lane lines, red and white kerbs and a chequered start line, round a raised grass island where the boss waits. Outside it, tiers of stone seating climb to a high stadium wall hung with banners, with four floodlight towers at the corners and a roofed Kage box over the north straight.
Trial of the Foundry
- Kind: dungeon (rooms). Tier: kekkei genkai trial.
- Needs: shinobi level 25 (the leader). Offering: 3,000 ryo, no items.
- Reward: 8,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
- Size: 104 x 64 x 86 blocks (x, y, z).
- Stages: 3 sealed rooms fought in order, then the boss room.
- Room 1 (4 foes, 10 spawn points, 1 sealed exit): 2 x Kotetsu Forgehand (380 health; jutsu: Earth Release: Added-Weight Rock Technique, Earth Release: Earth Dragon Bullet; plus a fighting style each); 2 x Titanium Sentinel (380 health; jutsu: Earth Release: Earth Dragon Bullet, Earth Release: Added-Weight Rock Technique; plus a fighting style each)
- Room 2 (5 foes, 10 spawn points, 1 sealed exit): 2 x Titanium Sentinel (380 health; jutsu: Earth Release: Earth Dragon Bullet, Earth Release: Added-Weight Rock Technique; plus a fighting style each); 3 x Kotetsu Forgehand (380 health; jutsu: Earth Release: Added-Weight Rock Technique, Earth Release: Earth Dragon Bullet; plus a fighting style each)
- Room 3 (6 foes, 11 spawn points, 1 sealed exit): 3 x Kotetsu Forgehand (380 health; jutsu: Earth Release: Added-Weight Rock Technique, Earth Release: Earth Dragon Bullet; plus a fighting style each); 3 x Titanium Sentinel (380 health; jutsu: Earth Release: Earth Dragon Bullet, Earth Release: Added-Weight Rock Technique; plus a fighting style each)
- Boss: Steel and Water Executioner, 4,000 health. Jutsu: Earth Release: Earth Dragon Bullet, Earth Release: Added-Weight Rock Technique, Water Release: Water Dragon Bullet, Earth Release: Earth Flow River, Earth Release: Sandwich Technique.
- Adds (must also die): 2 x Kotetsu Forgehand (380 health; jutsu: Earth Release: Added-Weight Rock Technique, Earth Release: Earth Dragon Bullet; plus a fighting style each).
- Boss DNA: Steel Release DNA (Legendary). Pity token: Steel Pity Token (Rare; 10 tokens = 1 Steel Release DNA at a Chakra Engineer).
- The place: a foundry of brick halls with basalt piers and green copper roofs. The party arrives in the ore yard: heaps of raw iron and ore, rail tracks, ore bins and a gantry crane hung with chains (room 1). Then comes the smelting floor, a row of lit blast furnaces under brick flues, lava running in channels behind iron bars, and crucibles (room 2); the casting hall, with rows of anvils, stacks of iron, quench tanks and chains hanging from the trusses (room 3); and the anvil hall (boss): a vast room with a giant anvil sculpture on a plinth ringed by lava, and curtains of chain.
Trial of the Lightless Halls
- Kind: dungeon (rooms). Tier: kekkei genkai trial.
- Needs: shinobi level 25 (the leader). Offering: 3,000 ryo, no items.
- Reward: 8,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
- Size: 92 x 52 x 124 blocks (x, y, z).
- Stages: 3 sealed rooms fought in order, then the boss room.
- Room 1 (4 foes, 10 spawn points, 1 sealed exit): 2 x Kurayami Shade (380 health; jutsu: Lightning Release: Chidori; plus a fighting style each); 2 x Dark Cultist (380 health; jutsu: Wind Release: Great Breakthrough; plus a fighting style each)
- Room 2 (5 foes, 10 spawn points, 1 sealed exit): 2 x Dark Cultist (380 health; jutsu: Wind Release: Great Breakthrough; plus a fighting style each); 3 x Kurayami Shade (380 health; jutsu: Lightning Release: Chidori; plus a fighting style each)
- Room 3 (6 foes, 11 spawn points, 1 sealed exit): 3 x Kurayami Shade (380 health; jutsu: Lightning Release: Chidori; plus a fighting style each); 3 x Dark Cultist (380 health; jutsu: Wind Release: Great Breakthrough; plus a fighting style each)
- Boss: Kurayami, the Lightless, 4,000 health. Jutsu: Demonic Illusion: Hell Viewing, Temple of Nirvana, Lightning Release: Lightning Strike, Lightning Release: Chidori, False Surroundings.
- Adds (must also die): 2 x Kurayami Shade (380 health; jutsu: Lightning Release: Chidori; plus a fighting style each).
- Boss DNA: Dark Release DNA (Legendary). Pity token: Dark Pity Token (Rare; 10 tokens = 1 Dark Release DNA at a Chakra Engineer).
- The place: lightless halls. A fortress of deepslate and blackstone, its windows of tinted glass giving onto nothing. Light is sparse and kept to the walls: soul lanterns at the piers' feet, candles in niches, and a faint invisible glow (light level 1 to 3) so no floor is truly pitch black. Room 1 is a pillared antechamber, room 2 a long rib-vaulted gallery, room 3 a hypostyle hall of thick piers round a sunken pool of black glass, and the boss hall is a vast unlit hall, 50 blocks across and 22 high, ringed by braziers of dim soul fire round its edge.
Trial of the Cyclone Cliff
- Kind: arena (waves). Tier: kekkei genkai trial.
- Needs: shinobi level 25 (the leader). Offering: 3,000 ryo, no items.
- Reward: 8,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
- Size: 110 x 60 x 110 blocks (x, y, z).
- Stages: 4 waves in one open arena (12 spawn points round it), then the boss.
- Wave 1 (3 foes): 3 x Tatsumaki Wind Adept (380 health; jutsu: Wind Release: Vacuum Wave, Wind Release: Great Breakthrough; plus a fighting style each)
- Wave 2 (4 foes): 2 x Tatsumaki Wind Adept (380 health; jutsu: Wind Release: Wind Cutter Technique, Water Release: Water Dragon Bullet; plus a fighting style each); 2 x Tatsumaki Wind Adept (380 health; jutsu: Wind Release: Vacuum Wave, Wind Release: Great Breakthrough; plus a fighting style each)
- Wave 3 (6 foes): 3 x Tatsumaki Wind Adept (380 health; jutsu: Wind Release: Vacuum Wave, Wind Release: Great Breakthrough; plus a fighting style each); 3 x Tatsumaki Wind Adept (380 health; jutsu: Wind Release: Wind Cutter Technique, Water Release: Water Dragon Bullet; plus a fighting style each)
- Wave 4 (8 foes): 4 x Tatsumaki Wind Adept (380 health; jutsu: Wind Release: Wind Cutter Technique, Water Release: Water Dragon Bullet; plus a fighting style each); 4 x Tatsumaki Wind Adept (380 health; jutsu: Wind Release: Vacuum Wave, Wind Release: Great Breakthrough; plus a fighting style each)
- Boss: Tatsumaki, Eye of the Cyclone, 4,000 health. Jutsu: Typhoon Release: Extreme Hurricane, Wind Release: Great Sickle Weasel Technique, Wind Release: Divine Wind, Wind Release: Vacuum Serial Waves, Water Release: Water Dragon Bullet.
- Adds (must also die): 2 x Tatsumaki Wind Adept (380 health; jutsu: Wind Release: Vacuum Wave, Wind Release: Great Breakthrough; plus a fighting style each).
- Boss DNA: Typhoon Release DNA (Legendary). Pity token: Typhoon Pity Token (Rare; 10 tokens = 1 Typhoon Release DNA at a Chakra Engineer).
- The place: a cliff-top in the eye of a cyclone. A plateau of weathered stone and wind-flattened grass, with gravel and sand streaked over it in a spiral toward the calm centre. Round it, rock carved by the storm into curving blades that sweep inward like a cyclone's arms, pierced with arches, a ring of swirling cliffs, and trees bent hard by the wind.