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Wiki/Jutsu and Natures

Inuzuka, Nara and Kaguya Clan Arts

Inuzuka Clan

5 nodes, 12 JP. "Beast-like taijutsu fought side by side with a ninja hound."

  • Ninja Hound: Akamaru (Lv12, Nin 4; 300 chakra): summons Akamaru (80 health, bite 48, fast), who stays until you send him home (cast again), log out or he dies. Within 48 blocks he gives you Speed I. He defends you and attacks monsters. He can't be mounted.
  • Tunneling Fang (Lv18, Tai 6): you become a spinning drill for 0.7 s at 40 blocks per second along your look; each entity in the way takes a flat 42 Force; you bore through soft blocks (dirt, sand, leaves), which grow back in 20 s.
  • Fang Over Fang (Lv28, Tai 10; needs Akamaru within 24): you and Akamaru drill in from two sides and arrive at the same moment; each drill hits each target once for a flat 30 (60 if both land).
  • Man-Beast Combination: Double-Headed Wolf (Lv45, Nin 14, Tai 14; needs Akamaru): you and Akamaru become a giant two-headed wolf you ride (200 health, bite 250, the cap). All damage aimed at you goes to the wolf. You get Strength III and it drains 30 chakra a second. Attack key: bite, bite, bite, then rear-and-slam (radius 6). It ends on recast (free), on running out of chakra, if the wolf dies or if you get off; Akamaru then reappears beside you.

Nara Clan: Shadow Release

3 nodes, 6 JP. "The user's shadow, stretched and shaped, binding those it touches." Opened by Shadow DNA (clan Nara).

  • Shadow Possession Technique (Lv18, Nin 8; 400 chakra, 4 signs; cast on the press): a shadow line runs to the target you aim at (within 26 blocks) and connects after 0.4 s. The target is held, takes no knockback, and copies your steps (mirrored into their own facing: if you walk back, they walk back), turns and swings. Upkeep 45 chakra per second. It ends if you take any damage after it connects, your chakra runs out, the target dies or changes dimension, or you sneak + right click.
  • Shadow Strangle Jutsu (Lv26, Nin 10; needs a connected possession): shadow hands climb the target and deal 12.5 Shadow damage every 0.5 s until about 100 health has been taken (about 4 s).

Kaguya Clan: Shikotsumyaku

7 nodes, 24 JP. "The dances of bone." Opened by Bone DNA (clan Kaguya). None use hand signs.

  • Dance of the Willow (Lv12, Tai 6; 50 s cooldown): bone blades on the body and Resistance III (60% damage reduction) for 5 minutes. Sneak + right click sheds it.
  • Ten Finger Drilling Bullets (Lv18, Nin 7; cap 10): one finger bullet per point of charge (1 to 10), homing, 6.5 pierce each plus stacking Bleed.
  • Dance of the Camellia (Lv22, Tai 8): puts a Bone Sword in your hand for 2 minutes (see Jutsu Weapons and Creations).
  • Dance of the Larch (Lv34, Tai 12; 70 s cooldown): spikes all over the body and Resistance IV (80% reduction) for 5 minutes. With the Willow also on, both visuals show but only the stronger Resistance applies.
  • Dance of the Clematis: Flower (Lv42, Tai 16; charged): gives you a Bone Drill for 60 s at charge 1 (up to about 3.8 minutes at charge 8); its right-click lunge impales (80 pierce x charge power, bind 1.5 s, Bleed, then 3 grinding hits). Each lunge is a new cast with its own budget.
  • Dance of the Seedling Fern (Lv60, Tai 22; S, 5,000 chakra; charged): a forest of bone spikes erupts in radius 20 x size (about 33 at charge 10) for 16 s at charge 1; the eruption ring impales each target (100, bound and paralysed for 3 s, the full time for players too) and the spikes keep stabbing every second (30, Slowness IV). Ceiling 200.