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Dojutsu Trials

Trial of the Burning District

  • Kind: short dungeon. Tier: kekkei genkai trial.
  • Needs: shinobi level 25 (the leader). Offering: 3,000 ryo, no items.
  • Reward: 8,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
  • Size: 63 x 50 x 150 blocks (x, y, z).
  • Stages: 2 sealed rooms fought in order, then the boss room.
    • Room 1 (4 foes, 11 spawn points, 1 sealed exit): 2 x Uchiha Military Police (380 health; jutsu: Fire Release: Great Fireball Technique, Fire Release: Phoenix Sage Fire Technique; plus a fighting style each); 2 x Uchiha Military Police (380 health; jutsu: Fire Release: Great Fireball Technique, Genjutsu: Sharingan; plus a fighting style each)
    • Room 2 (5 foes, 9 spawn points, 1 sealed exit): 2 x Uchiha Military Police (380 health; jutsu: Fire Release: Great Fireball Technique, Genjutsu: Sharingan; plus a fighting style each); 3 x Uchiha Military Police (380 health; jutsu: Fire Release: Great Fireball Technique, Fire Release: Phoenix Sage Fire Technique; plus a fighting style each)
  • Boss: Fugaku Uchiha, Police Chief, 4,000 health. Jutsu: Fire Release: Great Fireball Technique, Fire Release: Great Dragon Fire Technique, Fire Release: Phoenix Sage Fire Technique, Genjutsu: Sharingan, Fire Release: Majestic Destroyer Flame.
  • Adds (must also die): 2 x Uchiha Military Police (380 health; jutsu: Fire Release: Great Fireball Technique, Fire Release: Phoenix Sage Fire Technique; plus a fighting style each).
  • Boss DNA: Sharingan DNA (Legendary). Pity token: Sharingan Pity Token (Rare; 10 tokens = 1 Sharingan DNA at a Chakra Engineer).
  • The place: the Uchiha district the night it burned. A street of machiya houses (dark wood, white plaster, black tiled roofs, paper lanterns, the red-and-white fan crest) with smashed and burning homes (room 1), a narrow alley into a smaller market plaza round a well (room 2), a torii approach, and the Naka Shrine hall (boss): stone floor, tatami, dark pillars and beams, and a great Uchiha crest over the stone tablet on the back wall. The district is open to the sky but walled in by tall compound walls; the shrine hall is roofed.

Trial of the Valley of the End

  • Kind: arena (waves). Tier: great trial.
  • Needs: shinobi level 40 (the leader). Offering: 8,000 ryo, no items.
  • Reward: 15,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
  • Size: 140 x 80 x 110 blocks (x, y, z).
  • Stages: 4 waves in one open arena (13 spawn points round it), then the boss.
    • Wave 1 (3 foes): 3 x White Zetsu (650 health; jutsu: Wood Release: Wood Dragon Technique; plus a fighting style each)
    • Wave 2 (4 foes): 2 x White Zetsu (650 health; jutsu: Wood Release: Impaling Tree Spear; plus a fighting style each); 2 x White Zetsu (650 health; jutsu: Wood Release: Wood Dragon Technique; plus a fighting style each)
    • Wave 3 (6 foes): 3 x White Zetsu (650 health; jutsu: Wood Release: Wood Dragon Technique; plus a fighting style each); 3 x White Zetsu (650 health; jutsu: Wood Release: Impaling Tree Spear; plus a fighting style each)
    • Wave 4 (8 foes): 4 x White Zetsu (650 health; jutsu: Wood Release: Impaling Tree Spear; plus a fighting style each); 4 x White Zetsu (650 health; jutsu: Wood Release: Wood Dragon Technique; plus a fighting style each)
  • Boss: Madara Uchiha, 8,000 health. Jutsu: Amaterasu, Fire Release: Majestic Destroyer Flame, Fire Release: Great Dragon Fire Technique, Susanoo (Madara), Tengai Shinsei.
  • Adds (must also die): 3 x White Zetsu (650 health; jutsu: Wood Release: Wood Dragon Technique; plus a fighting style each).
  • Boss DNA: Sharingan DNA (Legendary). Pity token: Mangekyo Pity Token (Rare; 10 tokens = 1 Sharingan DNA at a Chakra Engineer).
  • The place: the Valley of the End. A river gorge between two towering cliff walls, a broad waterfall at the west end, and two colossal stone statues (the founders, one each side of the falls) facing each other across the river. The river is ankle-deep with stone islands to fight over; the party arrives on the south bank and the boss waits on the middle island. There is plenty of open air above for Susanoo.

Trial of the Hyuga Compound

  • Kind: dungeon (rooms). Tier: kekkei genkai trial.
  • Needs: shinobi level 25 (the leader). Offering: 3,000 ryo, no items.
  • Reward: 8,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
  • Size: 80 x 52 x 128 blocks (x, y, z).
  • Stages: 3 sealed rooms fought in order, then the boss room.
    • Room 1 (4 foes, 11 spawn points, 1 sealed exit): 2 x Hyuga Branch Guard (380 health; jutsu: Gentle Fist, Eight Trigrams Vacuum Palm; plus a fighting style each); 2 x Hyuga Branch Guard (380 health; jutsu: Eight Trigrams Palm Rotation, Gentle Fist; plus a fighting style each)
    • Room 2 (5 foes, 10 spawn points, 1 sealed exit): 2 x Hyuga Branch Guard (380 health; jutsu: Eight Trigrams Palm Rotation, Gentle Fist; plus a fighting style each); 3 x Hyuga Branch Guard (380 health; jutsu: Gentle Fist, Eight Trigrams Vacuum Palm; plus a fighting style each)
    • Room 3 (6 foes, 10 spawn points, 1 sealed exit): 3 x Hyuga Branch Guard (380 health; jutsu: Gentle Fist, Eight Trigrams Vacuum Palm; plus a fighting style each); 3 x Hyuga Branch Guard (380 health; jutsu: Eight Trigrams Palm Rotation, Gentle Fist; plus a fighting style each)
  • Boss: Hiashi Hyuga, Clan Head, 4,000 health. Jutsu: Gentle Fist, Eight Trigrams Vacuum Palm, Eight Trigrams Palm Rotation, Eight Trigrams Vacuum Wall Palm.
  • Adds (must also die): 2 x Hyuga Branch Guard (380 health; jutsu: Gentle Fist, Eight Trigrams Vacuum Palm; plus a fighting style each).
  • Boss DNA: Byakugan DNA (Legendary). Pity token: Byakugan Pity Token (Rare; 10 tokens = 1 Byakugan DNA at a Chakra Engineer).
  • The place: the Hyuga compound. The party arrives inside the compound gate: a walled courtyard of white plaster, dark timber and grey tiled eaves, raked gravel, pines and stone lanterns (room 1). A covered walkway leads to the training yard, a roofed sand floor with wooden training posts and targets (room 2), then a long hall lined with sliding shoji screens (room 3), and at last the main hall: polished floorboards, two rows of great pillars and a stepped dais under the clan's screen, where the boss waits.

Trial of the Six Paths

  • Kind: arena (waves). Tier: great trial.
  • Needs: shinobi level 40 (the leader). Offering: 8,000 ryo, no items.
  • Reward: 15,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
  • Size: 110 x 60 x 110 blocks (x, y, z).
  • Stages: 4 waves in one open arena (12 spawn points round it), then the boss. Every goon here fights with its character's own usual jutsu.
    • Wave 1 (3 foes): 3 x Asura Path Remnant (650 health; its own usual jutsu)
    • Wave 2 (4 foes): 2 x Animal Path Remnant (650 health; its own usual jutsu); 2 x Human Path Remnant (650 health; its own usual jutsu)
    • Wave 3 (6 foes): 3 x Human Path Remnant (650 health; its own usual jutsu); 3 x Preta Path Remnant (650 health; its own usual jutsu)
    • Wave 4 (8 foes): 4 x Preta Path Remnant (650 health; its own usual jutsu); 4 x Naraka Path Remnant (650 health; its own usual jutsu)
  • Boss: Pain, the Six Paths, 8,000 health. Jutsu: Shinra Tensei, Banshō Ten'in, Chibaku Tensei, Almighty Push: Planetary, Asura Path.
  • Adds (must also die): 1 x Deva Path Remnant (650 health; its own usual jutsu).
  • Boss DNA / pity token: none. This boss has no DNA to give, so its chests never hold a boss DNA or a pity token (the rest still applies: ryo, fragments, basic-nature DNA, armor and boss tokens).
  • The place: the Shinra Tensei crater. A deep round crater of broken rock and upturned earth punched into a ruined village: slabs of ground torn up and flung outward, fragments of collapsed houses, broken roofs, planks and debris round the rim, all rain-darkened (stone, gravel, mud, dark wood), with puddles in the hollows and a pale stone dais at the crater's heart where the boss waits.