The Mangekyo Sharingan
Each Mangekyo is one person's own pattern. Every one opens for 25 chakra a second, sees 40 blocks through walls, and counts as a 3-tomoe Sharingan (60-second lock-on, copy, reading attacks, and all Sharingan techniques). Each has its own tree.
The Five Patterns and Their Trees
Itachi (tree colour crimson)
- Amaterasu: level 56, 7 points, Ninjutsu 25.
- Tsukuyomi: level 60, 7 points, Ninjutsu 25.
- Susanoo (Itachi): level 66, 7 points, Ninjutsu 25; needs both Amaterasu and Tsukuyomi.
Sasuke
- Amaterasu: level 56.
- Blaze Release: Kagutsuchi: level 64, 7 points, Ninjutsu 25; needs Amaterasu.
- Susanoo (Sasuke): level 66; needs Amaterasu.
- Awakening Sasuke's Mangekyo also awakens Blaze Release at once: you get the Blaze Release item and its advancement ("The black flames answer your Mangekyo: Blaze Release has awakened.").
Madara
- Susanoo (Madara): level 68, 7 points, Ninjutsu 25.
- Tengai Shinsei: level 80, 10 points, Ninjutsu 35; needs the Susanoo.
Obito
- Kamui: level 46, 5 points, Ninjutsu 15.
- Kamui: Warp: level 60, 7 points, Ninjutsu 25.
- Susanoo (Obito): level 66; needs Kamui.
Shisui
- Shisui of the Body Flicker: level 43, 5 points, Ninjutsu 15.
- Kotoamatsukami: level 76, 10 points, Ninjutsu 35.
- Susanoo (Shisui): level 66; needs Body Flicker.
Each technique needs its own Mangekyo open. Amaterasu works with Itachi's or Sasuke's. Kagutsuchi also works with Itachi's or Sasuke's open, though it is learned from Sasuke's tree or the Blaze Release tree.
Amaterasu
Listed stats: rank S, 5,000 chakra, 60 second cooldown, 6 hand signs. For players, Amaterasu is a use-only technique: you select it on the loadout bar and use it with right click, never cast or charged from a key. The held gaze below has its own costs.
The held gaze
- Select Amaterasu and hold right click with Itachi's or Sasuke's Mangekyo open.
- Every 0.15 seconds (about 6.7 times a second) while held, black flames burst where your eye focuses, up to 40 blocks away: the first living creature in line, or else the first block.
- Each burst costs 40 chakra (about 267 chakra a second while held) and adds 3 eye strain (about 20 strain a second). Out of chakra, the gaze stops ("no chakra"). Creative players pay nothing.
- Using it once without holding (for example, the first press) fires one burst and shows the hint "Hold use with Amaterasu selected to keep burning; sneak to put the flames out."
On a creature
- It is set alight with Amaterasu's black flames forever (an endless Black Flame effect), if it can be hit.
On a block
- A black flame is placed on the face you look at, plus up to two more in random spots of the 3x3 around it, so you lay down a patch rather than a single flame.
The Black Flame effect
- 2 damage a second (10 health a second on the mod's scale), in four small ticks a second: steady, not a burst. It ignores the usual hit-invulnerability window.
- The Substitution Jutsu shakes the flames off: using it clears Black Flame.
- Amaterasu's version never runs out on its own: it burns until the creature dies or it is put out. Water and rain put out ordinary fire, not this.
Amaterasu flames on blocks
- Thin flat flames that never go out, never spread, have no collision, and cling to any sturdy face beside them (ground, wall or ceiling). If that support is removed, they vanish.
- Anything living that walks into one is set alight with black flames, except the player who lit that flame (each flame remembers who lit it).
- They drift black flame particles.
Putting the flames out
- Sneak while holding right click with Amaterasu selected. Every 0.15 seconds, your gaze point puts out every Amaterasu flame within 2.5 blocks and removes Black Flame from every creature within 2.5 blocks, with a puff of dark dust.
- Sneaking costs no chakra, and anyone with Amaterasu open can put out any Amaterasu flames, whoever lit them.
Which eye
- Itachi's Amaterasu belongs to the right eye and Sasuke's to the left. This decides which eye takes the blindness and which eye must be able to see.
NPC casters
- NPCs instead put a 16-second Black Flame on their target, with flame particles.
Tsukuyomi
"Seventy-two hours of torment inside a single instant."
- Rank: S. Cost: 5,800 chakra. Cooldown: 45 seconds. Hand signs: 6.
- Target within 20 blocks.
- Paralysis for 7 seconds (2 seconds on players), Darkness for 8 seconds and Blindness for 7 seconds.
- Then 6 hits of 4 shadow damage, one a second (the first after half a second), each ignoring invulnerability frames.
- Strain: 160 (1.2% blindness on the left eye).
Blaze Release: Kagutsuchi
- Rank: S. Cost: 5,000 chakra. Cooldown: 60 seconds. Hand signs: 7.
- Needs Itachi's or Sasuke's Mangekyo open. Learned in Sasuke's Mangekyo tree, and also appears in the Blaze Release tree.
- You gain the Kagutsuchi effect for 20 seconds: +3 attack damage; every melee hit you land sets the target alight with black flame for 8 seconds; anyone who hits you in melee is set alight with black flame for 8 seconds.
- On casting, everything within 4.5 blocks takes 8 black-flame damage and burns with black flame for 8 seconds, with a burst of black particles and a fire roar.
- Strain: 160 (1.2% on the right eye).
- While it's active, Sasuke's stage 1 and 2 Susanoo (the ribcages) are wreathed in Kagutsuchi's black flames.
- It is one of the mod's top-tier releases, with a damage-budget ceiling of 200.
Tengai Shinsei
- Rank: S (ultimate). Cost: 12,000 chakra. Cooldown: 120 seconds. Hand signs: 8.
- A meteor (size 9) is called down onto the ground where you aim, up to 60 blocks away. It starts 50 blocks up and 40 blocks back along your look, and falls toward the aim point (it lasts up to 11.6 seconds).
- Impact: an earth blast of radius 18 dealing 60 damage, plus a fire explosion of radius 12, and a crater: every block within 7 blocks of the impact is temporarily removed and comes back after 75-105 seconds.
- Strain: 200 (1.5% on whichever eye sees better).
Kotoamatsukami
- Rank: S (ultimate). Cost: 10,800 chakra. Cooldown: 96 seconds. Hand signs: 7.
- Target within 24 blocks; a green ring ripples at its eyes.
- On a creature: it turns on the first non-player creature within 24 blocks of it, and gains Glowing and Strength II for 30 seconds.
- On a player: paralysis as it takes hold (capped at 2 seconds, as on every player), then for 15 seconds their will is bent: Mind Disturbed (their movement keys are reversed), Weakness II and Nausea.
- Strain: 260 (1.95% on the right eye).
Shisui of the Body Flicker
- Rank: A. Cost: 2,700 chakra. Cooldown: 24 seconds. Hand signs: 5.
- Up to 5 enemies within 36 blocks: every 0.2 seconds you blur to behind the next one (with a wind puff) and strike for 18 pierce damage, ignoring invulnerability frames, with a crit sound. Then you return to where you started.
- Strain: 60 (0.45% on whichever eye sees better).