Nature Release Trials: Wood to Storm
Trial of the Forest of Roots
- Kind: arena (waves). Tier: kekkei genkai trial.
- Needs: shinobi level 25 (the leader). Offering: 3,000 ryo, no items.
- Reward: 8,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
- Size: 110 x 70 x 110 blocks (x, y, z).
- Stages: 4 waves in one open arena (12 spawn points round it), then the boss.
- Wave 1 (3 foes): 3 x Senju Warrior (380 health; jutsu: Wood Release: Impaling Tree Spear, Wood Release: Deep Forest Emergence; plus a fighting style each)
- Wave 2 (4 foes): 2 x White Zetsu (380 health; jutsu: Wood Release: Wood Dragon Technique; plus a fighting style each); 2 x Senju Warrior (380 health; jutsu: Wood Release: Impaling Tree Spear, Wood Release: Deep Forest Emergence; plus a fighting style each)
- Wave 3 (6 foes): 3 x Senju Warrior (380 health; jutsu: Wood Release: Impaling Tree Spear, Wood Release: Deep Forest Emergence; plus a fighting style each); 3 x White Zetsu (380 health; jutsu: Wood Release: Wood Dragon Technique; plus a fighting style each)
- Wave 4 (8 foes): 4 x White Zetsu (380 health; jutsu: Wood Release: Wood Dragon Technique; plus a fighting style each); 4 x Senju Warrior (380 health; jutsu: Wood Release: Impaling Tree Spear, Wood Release: Deep Forest Emergence; plus a fighting style each)
- Boss: Hashirama Senju, God of Shinobi, 4,000 health. Jutsu: Wood Release: Wood Dragon Technique, Wood Release: Deep Forest Emergence, Wood Release: Nativity of a World of Trees, Wood Release: Impaling Tree Spear.
- Adds (must also die): 2 x Senju Warrior (380 health; jutsu: Wood Release: Impaling Tree Spear, Wood Release: Deep Forest Emergence; plus a fighting style each).
- Boss DNA: Wood Release DNA (Legendary). Pity token: Wood Pity Token (Rare; 10 tokens = 1 Wood Release DNA at a Chakra Engineer).
- The place: the Forest of Roots. A clearing in a primordial forest ringed by colossal trees (trunks 5 to 9 blocks across, jungle, oak and dark oak) whose giant roots arch across the arena floor; moss and podzol underfoot, ferns and mushrooms, a leaf canopy round the edges (open over the middle), and a great stump in the centre as the boss's dais.
Trial of the Frozen Lake
- Kind: arena (waves). Tier: kekkei genkai trial.
- Needs: shinobi level 25 (the leader). Offering: 3,000 ryo, no items.
- Reward: 8,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
- Size: 100 x 50 x 100 blocks (x, y, z).
- Stages: 4 waves in one open arena (12 spawn points round it), then the boss.
- Wave 1 (3 foes): 3 x Yuki Clan Hunter (380 health; jutsu: Ice Release: Certain-Kill Ice Spears, Ice Release: Ice Prison Technique; plus a fighting style each)
- Wave 2 (4 foes): 2 x Yuki Clan Hunter (380 health; jutsu: Ice Release: Demonic Mirror Ice Crystals, Ice Release: Ice Dragon Jutsu; plus a fighting style each); 2 x Yuki Clan Hunter (380 health; jutsu: Ice Release: Certain-Kill Ice Spears, Ice Release: Ice Prison Technique; plus a fighting style each)
- Wave 3 (6 foes): 3 x Yuki Clan Hunter (380 health; jutsu: Ice Release: Certain-Kill Ice Spears, Ice Release: Ice Prison Technique; plus a fighting style each); 3 x Yuki Clan Hunter (380 health; jutsu: Ice Release: Demonic Mirror Ice Crystals, Ice Release: Ice Dragon Jutsu; plus a fighting style each)
- Wave 4 (8 foes): 4 x Yuki Clan Hunter (380 health; jutsu: Ice Release: Demonic Mirror Ice Crystals, Ice Release: Ice Dragon Jutsu; plus a fighting style each); 4 x Yuki Clan Hunter (380 health; jutsu: Ice Release: Certain-Kill Ice Spears, Ice Release: Ice Prison Technique; plus a fighting style each)
- Boss: Demonic Ice User, 4,000 health. Jutsu: Ice Release: Demonic Mirror Ice Crystals, Ice Release: Black Dragon Blizzard, Ice Release: Certain-Kill Ice Spears, Ice Release: Ice Prison Technique, Ice Release: Ice Dragon Jutsu.
- Adds (must also die): 2 x Yuki Clan Hunter (380 health; jutsu: Ice Release: Certain-Kill Ice Spears, Ice Release: Ice Prison Technique; plus a fighting style each).
- Boss DNA: Ice Release DNA (Legendary). Pity token: Ice Pity Token (Rare; 10 tokens = 1 Ice Release DNA at a Chakra Engineer).
- The place: a frozen lake. A broad flat sheet of packed and blue ice with snow drifts, ringed by snowy cliffs and frozen spruce, icicles hanging from the cliffs' ledges, ice spikes along the shore, and round the middle a ring of tall mirror-like ice panes (Haku's demonic mirrors) about the boss's dais. The lights are soul lanterns, too dim to melt ice or snow.
Trial of the Molten Caldera
- Kind: arena (waves). Tier: kekkei genkai trial.
- Needs: shinobi level 25 (the leader). Offering: 3,000 ryo, no items.
- Reward: 8,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
- Size: 96 x 48 x 96 blocks (x, y, z).
- Stages: 4 waves in one open arena (12 spawn points round it), then the boss.
- Wave 1 (3 foes): 3 x Kazan Acolyte (380 health; jutsu: Lava Release: Lava Globe Technique, Lava Release: Scorching Stream Rock Technique; plus a fighting style each)
- Wave 2 (4 foes): 2 x Kazan Acolyte (380 health; jutsu: Lava Release: Lava Quicklime Technique, Lava Release: Rubber Rope; plus a fighting style each); 2 x Kazan Acolyte (380 health; jutsu: Lava Release: Lava Globe Technique, Lava Release: Scorching Stream Rock Technique; plus a fighting style each)
- Wave 3 (6 foes): 3 x Kazan Acolyte (380 health; jutsu: Lava Release: Lava Globe Technique, Lava Release: Scorching Stream Rock Technique; plus a fighting style each); 3 x Kazan Acolyte (380 health; jutsu: Lava Release: Lava Quicklime Technique, Lava Release: Rubber Rope; plus a fighting style each)
- Wave 4 (8 foes): 4 x Kazan Acolyte (380 health; jutsu: Lava Release: Lava Quicklime Technique, Lava Release: Rubber Rope; plus a fighting style each); 4 x Kazan Acolyte (380 health; jutsu: Lava Release: Lava Globe Technique, Lava Release: Scorching Stream Rock Technique; plus a fighting style each)
- Boss: Kazan, the Lava Lord, 4,000 health. Jutsu: Lava Release: Lava Globe Technique, Lava Release: Lava Quicklime Technique, Lava Release: Melting Apparition Technique, Lava Release: Scorching Stream Rock Technique, Lava Release: Rubber Rope.
- Adds (must also die): 2 x Kazan Acolyte (380 health; jutsu: Lava Release: Lava Globe Technique, Lava Release: Scorching Stream Rock Technique; plus a fighting style each).
- Boss DNA: Lava Release DNA (Legendary). Pity token: Lava Pity Token (Rare; 10 tokens = 1 Lava Release DNA at a Chakra Engineer).
- The place: a volcano's caldera. A basin of basalt and cooled blackstone crossed by glowing lava channels, walled by jagged crater cliffs with lava falling down them, obsidian spires, and a raised plateau of magma in the middle where the boss waits.
Trial of the Boiling Springs
- Kind: arena (waves). Tier: kekkei genkai trial.
- Needs: shinobi level 25 (the leader). Offering: 3,000 ryo, no items.
- Reward: 8,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
- Size: 100 x 50 x 100 blocks (x, y, z).
- Stages: 4 waves in one open arena (12 spawn points round it), then the boss.
- Wave 1 (3 foes): 3 x Joki Steam Monk (380 health; jutsu: Water Release: Water Dragon Bullet, Fire Release: Great Fireball Technique; plus a fighting style each)
- Wave 2 (4 foes): 2 x Joki Steam Monk (380 health; jutsu: Water Release: Water Shark Bomb, Fire Release: Ash Pile Burning; plus a fighting style each); 2 x Joki Steam Monk (380 health; jutsu: Water Release: Water Dragon Bullet, Fire Release: Great Fireball Technique; plus a fighting style each)
- Wave 3 (6 foes): 3 x Joki Steam Monk (380 health; jutsu: Water Release: Water Dragon Bullet, Fire Release: Great Fireball Technique; plus a fighting style each); 3 x Joki Steam Monk (380 health; jutsu: Water Release: Water Shark Bomb, Fire Release: Ash Pile Burning; plus a fighting style each)
- Wave 4 (8 foes): 4 x Joki Steam Monk (380 health; jutsu: Water Release: Water Shark Bomb, Fire Release: Ash Pile Burning; plus a fighting style each); 4 x Joki Steam Monk (380 health; jutsu: Water Release: Water Dragon Bullet, Fire Release: Great Fireball Technique; plus a fighting style each)
- Boss: Joki, the Steam Colossus, 4,000 health. Jutsu: Water Release: Water Dragon Bullet, Fire Release: Great Fireball Technique, Water Release: Water Collision Wave, Fire Release: Ash Pile Burning, Water Release: Great Shark Bullet.
- Adds (must also die): 2 x Joki Steam Monk (380 health; jutsu: Water Release: Water Dragon Bullet, Fire Release: Great Fireball Technique; plus a fighting style each).
- Boss DNA: Boil Release DNA (Legendary). Pity token: Boil Pity Token (Rare; 10 tokens = 1 Boil Release DNA at a Chakra Engineer).
- The place: a hot-spring basin. Terraces of steaming pools stepping down to a basin floor, like travertine (calcite rims on tuff and dripstone), crusted yellow and orange with minerals, ringed by rocky cliffs; in the middle a geyser cone whose vent bubbles over magma, with soul campfires tucked into the rocks for steam.
Trial of the Iron Sands
- Kind: arena (waves). Tier: kekkei genkai trial.
- Needs: shinobi level 25 (the leader). Offering: 3,000 ryo, no items.
- Reward: 8,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
- Size: 110 x 50 x 110 blocks (x, y, z).
- Stages: 4 waves in one open arena (12 spawn points round it), then the boss.
- Wave 1 (3 foes): 3 x Mechanized Puppet (380 health; its own usual jutsu)
- Wave 2 (4 foes): 2 x Reanimated Puppet (380 health; its own usual jutsu); 2 x Tomb Guardian (380 health; jutsu: Sand Manipulation: Sand Burial; plus a fighting style each)
- Wave 3 (6 foes): 3 x Tomb Guardian (380 health; jutsu: Sand Manipulation: Sand Burial; plus a fighting style each); 3 x Mechanized Puppet (380 health; its own usual jutsu)
- Wave 4 (8 foes): 4 x Mechanized Puppet (380 health; its own usual jutsu); 4 x Reanimated Puppet (380 health; its own usual jutsu)
- Boss: Iron Sand Master, 4,000 health. Jutsu: Magnet Release: Gold Dust Wave, Magnet Release: Iron Sand World Method, Magnet Release: Iron Sand Spikes, Sand Manipulation: Sand Burial.
- Adds (must also die): 3 x Mechanized Puppet (380 health; its own usual jutsu).
- Boss DNA: Magnet Release DNA (Legendary). Pity token: Magnet Pity Token (Rare; 10 tokens = 1 Magnet Release DNA at a Chakra Engineer).
- The place: an iron-sand desert. Dunes of sand and red sand streaked and swirled with black iron sand (black concrete powder, gravel, deepslate), half-buried ancient metal pillars and rusted ruins of iron and copper, all ringed by banded mesa cliffs; in the middle a sunken iron ring stands over a lodestone dais where the boss waits.
Trial of the Storm Plateau
- Kind: arena (waves). Tier: kekkei genkai trial.
- Needs: shinobi level 25 (the leader). Offering: 3,000 ryo, no items.
- Reward: 8,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
- Size: 110 x 70 x 110 blocks (x, y, z).
- Stages: 4 waves in one open arena (12 spawn points round it), then the boss.
- Wave 1 (3 foes): 3 x Raijin Storm Guard (380 health; jutsu: Lightning Release: Lightning Beast Tracking Fang, Water Release: Water Dragon Bullet; plus a fighting style each)
- Wave 2 (4 foes): 2 x Raijin Storm Guard (380 health; jutsu: Lightning Release: Lightning Cable, Lightning Release: Black Panther; plus a fighting style each); 2 x Raijin Storm Guard (380 health; jutsu: Lightning Release: Lightning Beast Tracking Fang, Water Release: Water Dragon Bullet; plus a fighting style each)
- Wave 3 (6 foes): 3 x Raijin Storm Guard (380 health; jutsu: Lightning Release: Lightning Beast Tracking Fang, Water Release: Water Dragon Bullet; plus a fighting style each); 3 x Raijin Storm Guard (380 health; jutsu: Lightning Release: Lightning Cable, Lightning Release: Black Panther; plus a fighting style each)
- Wave 4 (8 foes): 4 x Raijin Storm Guard (380 health; jutsu: Lightning Release: Lightning Cable, Lightning Release: Black Panther; plus a fighting style each); 4 x Raijin Storm Guard (380 health; jutsu: Lightning Release: Lightning Beast Tracking Fang, Water Release: Water Dragon Bullet; plus a fighting style each)
- Boss: Raijin, the Stormcaller, 4,000 health. Jutsu: Storm Release: Demon Dragon Storm, Lightning Release: Kirin, Lightning Release: Black Panther, Lightning Release: Lightning Beast Tracking Fang, Water Release: Water Dragon Bullet.
- Adds (must also die): 2 x Raijin Storm Guard (380 health; jutsu: Lightning Release: Lightning Beast Tracking Fang, Water Release: Water Dragon Bullet; plus a fighting style each).
- Boss DNA: Storm Release DNA (Legendary). Pity token: Storm Pity Token (Rare; 10 tokens = 1 Storm Release DNA at a Chakra Engineer).
- The place: a storm-swept sea plateau. A high rocky island in a sea far below; its top is a broad plateau of lightning-scorched rock (blackened strike scars, glassy fulgurite) fully walled by jagged rock walls and spires topped with copper lightning rods, with prismarine veins and old prismarine shrine stones about it, sea lanterns for light, and a dark prismarine altar in the middle where the boss waits.