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Wiki/Jutsu and Natures

Ninjutsu Tree

6 nodes, 8 JP, levels 1 to 20. "The academy's fundamentals, and the techniques built on them." Everyone owns its root (the Ninjutsu release) from the starter kit, so these can be cast from the Ninjutsu release or the loadout.

  • Ninjutsu (root; Lv1, 0 JP): given free on first join.
  • Clone Technique (Lv1, 1 JP): 3 illusory copies at -90, 0 and +90 degrees, 1.8 blocks out, for 15 s. Each has 0.25 health and pops in smoke from one hit; they never attack. Mobs within 16 blocks that are targeting you may switch to a random clone instead.
  • Transformation (Lv2): a 60 s disguise as the creature type you aim at within 24 blocks (or a log if you aim at nothing). Ends on recast or on taking any damage.
  • Body Flicker (Lv5, 1 JP; needs Clone Technique; D rank, 120 chakra, 2 signs, 2.5 s cooldown): a blur of speed. You are simply somewhere else, up to 10 blocks the way you look (along the ground if you are standing on it), stopping short of anything solid. Clears any fall you had built up.
  • Substitution (Lv2): learned here, used with its own key (Substitution Jutsu, X by default), not cast from a release or slotted in combat mode. You vanish in smoke, a 2-tall temporary oak log appears where you stood (5 s), and you reappear a few blocks behind whoever hurt you in the last 10 seconds, facing their back, if they're within 50 blocks; otherwise somewhere random 5 to 15 blocks away. 80 chakra, 15 s cooldown.
  • Shadow Clone (Lv10, Ninjutsu 7): one solid clone. Your health, max health and chakra are split evenly between you and it (400/500 becomes 200/250 each). It melees for 20 (20, times your power), lives 10 minutes, fights anyone you hit or who hits you or a clone, and follows within 6 blocks (teleporting if more than 30 away). A clone that is killed gives back its share of your max health (not the health it lost); one that times out returns its remaining health and chakra too. Sneak + right click with the jutsu selected dispels all clones and restores you to full health and chakra; if you die, they're all dispelled. You can't cast more while some are out.
  • Multi Shadow Clone (Lv20, Ninjutsu 15): charged; one clone per point of charge (rounded), from 4 to 10 (a normal cast gives 4; up to 8 at full mastery of this A-rank), fanned over 300 degrees, meleeing for 15, with the same health, max health and chakra split over the number of clones + 1 shares.