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Wiki/Character

Player Trading

/kageborne trade is open to every player.

Sending a Request

  • /kageborne trade <player> sends a request: "Trade request sent to <player>."
  • The other player sees "<player> wants to trade with you. [Accept] [Decline]" with a sound. Clicking runs /kageborne trade accept or /kageborne trade decline.
  • Requests last 60 seconds.
  • You can't trade with yourself or with someone who is already trading.
  • Declining: "You declined <player>'s trade." / "<player> declined your trade."

The Trade Window

The window is titled "Trade with <player>" and holds:

  • Your offer (3 x 3 slots, yours to fill) and theirs (3 x 3, view only).
  • Your inventory.
  • A Ryo amount box ("Have: N").
  • Accept / Stop, and "Cancel Trade".
  • Status lines: "Accepted" / "Not yet", "Waiting for them to accept.", and the hint "Put up items and ryo, then accept."

Completing a Trade

  • When both sides have accepted, a 5-second countdown runs ("Trading..."), with a ticking sound each second.
  • Either side can stop it ("<player> stopped the trade's countdown.").
  • Changing anything in either offer cancels both acceptances.
  • When the countdown ends, items and ryo swap: "Trade with <player> complete."
  • If a side no longer has the ryo they offered, the trade is cancelled ("Trade cancelled: <player> no longer has the ryo they offered.").

Cancelled Trades

The trade is called off, and everything put up goes back, if either side:

  • Presses Cancel ("Trade cancelled by <player>.").
  • Closes the window ("Trade cancelled: <player> closed the window.").
  • Takes any damage or dies ("Trade cancelled: <player> took damage.").
  • Leaves ("Trade cancelled: <player> left.").

Items that don't fit back in the owner's inventory drop at their feet.

What Can't Be Traded

Nature release items can't be traded (nor an old bound level-10 DNA gift vial, if you still have one). Everything else can.