Skip to content
Wiki/Jutsu and Natures

Tailed Beast Skill Trees

Tailed Beasts map; nine identical trees, 5 nodes and 10 JP each. "The tailed beasts' techniques: each beast's tree is for its jinchuriki alone." The trees: Shukaku (One-Tail), Matatabi (Two), Isobu (Three), Son Goku (Four), Kokuo (Five), Saiken (Six), Chomei (Seven), Gyuki (Eight), Kurama (Nine).

  • Only that beast's jinchuriki can learn them (anyone else sees "Not your clan"). The root node is the beast itself (not a technique you cast).
  • They are used from the Jinchuriki release, whose bar shows your own beast's tree.
  • You become a jinchuriki through the Four Symbol Seal (Uzumaki Sealing).
  • All four techniques need you to be in one of your beast's partial forms (Initial cloak, Version 2, or the Bone form), not the full beast. Their strength scales with "might" = 1 + 0.35 x form index (Initial 0, V2 1, Bone 2) + 0.05 x tails shown.

Techniques

  • Tailed Beast Roar (Lv10, Nin 4; instant): a roar of radius 7 + 2 x might: 15 x might Force, big knockback, Slowness III and Nausea for 3 s; destroys every enemy projectile in range.
  • Tailed Beast Slash (Lv15, Tai 6; instant): a 70-degree claw cone (reach 5.5 + 1.5 x might): 30 x might pierce and Bleed II.
  • Tailed Beast Grab (Lv20, Nin 8; instant; target within 24): a chakra arm grabs and binds the target and hauls them to you.
  • Tailed Beast Ball (Lv35, Nin 14; S, cap 3): a charged ball that swells and explodes in a huge radius (about 24 blocks at Initial, one tail, charge 1) for 45 x might x charge power. Outside the budget.

The jinchuriki system itself, with its cloaks, breakouts, training and full-beast form, has its own pages.