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Wiki/Jutsu and Natures

Blaze, Swift, Steel, Dark, Typhoon, Crystal and Mud Release

Blaze Release

No clan; 2 nodes, 7 JP. Blaze Release awakens by itself the moment you awaken Sasuke's Mangekyo Sharingan, and Blaze Release DNA also awakens it for anyone. "Black flames shaped at will. Only a Sharingan can command them."

  • Blaze Release: Kagutsuchi (Lv64, S; also in Sasuke's Mangekyo tree): needs Itachi's or Sasuke's Mangekyo open (a plain Sharingan isn't enough). For 20 s your blows (and blows against you) set Black Flame (8 s, 10 damage a second); on cast, everyone within 4.5 blocks is burned. Adds Mangekyo strain to the right eye. Ceiling 200.

Swift Release

Clan Hayate; 2 nodes, 5 JP.

  • Shadowless Flight (Lv45): 60 s of +220% movement speed, +150% attack speed, +5 attack damage, +1 step height; sneak + right click ends it.

Steel Release

Clan Kotetsu; 5 nodes, 14 JP.

  • Steel Shield Technique (Lv20, Nin 7; B rank, 650 chakra, 3 signs, 18 s cooldown): a sturdy wall of solid steel rises out of the ground in front of you and stands for 20 seconds.
  • Steel Projectile (Lv26, Nin 8; B rank, 700 chakra, 3 signs, 12 s cooldown): solid steel spheres formed in the hand and hurled one after another; each lands with a heavy, crushing impact that knocks the target back.
  • Steel Release Weapons Creation: Steel Staff (Lv32, Nin 9; needs Steel Projectile; B rank, 650 chakra, 3 signs, 30 s cooldown): a long steel staff forms in your hand. Its heavy blunt blows send enemies flying, and holding use raises it to block 70% of a blow from the front. It can't be dropped or kept: it crumbles when its time is up.
  • Impervious Armour (Lv41): 20 s of steel skin: immune to knockback, +3 attack damage, -15% speed, and Resistance III (60% damage reduction).

Dark Release

Clan Kurayami; 4 nodes, 13 JP. "A hidden nature that devours chakra."

  • Dark Shadow Step (Lv22, Nin 8; B, 500 chakra, 30 s cooldown): you vanish in a puff of black smoke and reappear right behind your target (the one you're locked on to or aiming at, otherwise the nearest enemy within 24 blocks), facing their back; beside them if the way behind is blocked. With no one in reach it fizzles.
  • Chakra Drain Touch (Lv30, Nin 9; B, 600 chakra): a 30 s toggle. While it's on, dark chakra smoulders round your fists and every bare-fisted blow steals 5% of a player's current chakra for you. Cast it again to end it early. Its 60 s cooldown starts only when it ends. While it's on you have the Chakra Drain Touch status effect.
  • Inhaling Maw (Lv58, Nin 25; needs both Dark Shadow Step and Chakra Drain Touch): for 8 s every jutsu hit on you is cancelled and stored, and enemy jutsu projectiles within 2.5 blocks are swallowed; at the end the stored power is released as a blue-fire cone blast (6 + 1.3 x stored).

Typhoon Release

Clan Tatsumaki; 2 nodes, 7 JP.

  • Extreme Hurricane (Lv66, S): a 30-high tornado (radius 9) that drifts forward for 13 s, pulling in everything within 17 blocks and flinging them at the end. Ceiling 200.

Crystal Release

Clan Kisho; 7 nodes, 25 JP. "Crystallises everything around it, even the moisture in the air." Numbers for the Crystal and Mud techniques are at charge 1; charging makes them bigger, harder and longer-lasting, as with other jutsu.

  • Crystal Armor (Lv20, Nin 7; B, 600 chakra, 40 s cooldown): a thin layer of pink crystal covers your skin for 20 s: Resistance II and +0.8 knockback resistance, at the cost of 10% speed.
  • Jade Crystal Blade (Lv26, Nin 8; B, 650 chakra, 30 s cooldown): grows a Jade Crystal Blade in your hand for 2 minutes; every blow it lands makes the target bleed (see Jutsu Weapons and Creations).
  • Jade Crystal Hexagonal Pillars (Lv45, Nin 15): crystal pillars erupt at the aim point; enemies inside are Crystallized (frozen in place) for 5 s, the full time for players too.
  • Crystal Wall (Lv32, Nin 10; needs Crystal Armor; B, 800 chakra, 16 s cooldown): a wall of jagged crystal spikes, 7 blocks wide and 4 high, erupts 2.5 blocks in front of you for 20 s. Anyone standing where it rises takes 30 and is thrown back. No one can walk through it, enemy jutsu projectiles shatter against it, and other projectiles (arrows and the like) bounce off.
  • Crystal Dragon Strike (Lv52, Nin 17; needs Jade Crystal Blade; A, 920 chakra, 18 s cooldown): a great crystal dragon swoops about 40 blocks forward, plowing through every enemy in its way: 120 each, and they're hurled into the air.
  • Crystal Fruit Array (Lv66, Nin 22; the ultimate; needs Hexagonal Pillars, Crystal Wall and Crystal Dragon Strike; S, 5,000 chakra, 60 s cooldown): massive crystal spires burst up in a ring rushing out from you to radius 10 in about a second, a dense thicket packed tightest round you. Whoever it reaches is run through (110) and Crystallized for 3 s, the full time for players too. Anyone still inside takes 30 a second and Slowness IV; the array stands for 8 s.

Mud Release

Clan Doronuma; 4 nodes, 11 JP. "Earth softened by water into mud that swallows and binds."

  • Mud Swamp (Lv25, Nin 8; B, 700 chakra, 12 s cooldown): the ground at the aim point (up to 24 blocks away) turns to real mud in radius 4.5 for 10 s. Whoever it first catches is stuck fast for 2 s and takes 40; while they stay in it they're Stuck, slowed (Slowness III), dragged down and take 10 a second.
  • Mud Clone (Lv32, Nin 10; B, 750 chakra, 14 s cooldown): a clone of mud rises beside you and sprints at your target (within 26 blocks) for up to 12 s, much faster than a player runs. Whoever you hit, even after it's out, becomes its target; with none it goes for the nearest enemy. When it reaches them it strikes (40), then slumps into a pool of mud of radius 3 round their feet for 6 s: stuck fast for 2.5 s (2 s for players), then Stuck, slowed and taking 7.5 a second while they stay in it.
  • Great Sludge Avalanche (Lv50, Nin 16; needs Mud Swamp and Mud Clone; A, 920 chakra, 20 s cooldown): a heavy wave of sludge 12 blocks wide and 4 high surges about 25 blocks forward, sweeping everyone in its path along with it. Each takes 130 once, plus Slowness III, Weakness and Stuck for 5 s and Blindness for 1.5 s.