Clan Trials
Trial of the Bone Catacombs
- Kind: short dungeon. Tier: kekkei genkai trial.
- Needs: shinobi level 25 (the leader). Offering: 3,000 ryo, no items.
- Reward: 8,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
- Size: 72 x 46 x 150 blocks (x, y, z).
- Stages: 2 sealed rooms fought in order, then the boss room.
- Room 1 (4 foes, 11 spawn points, 1 sealed exit): 2 x Kaguya Warrior (380 health; jutsu: Ten Finger Drilling Bullets, Dance of the Seedling Fern; plus a fighting style each); 2 x Bone Construct (380 health; its own usual jutsu)
- Room 2 (5 foes, 10 spawn points, 1 sealed exit): 2 x Bone Construct (380 health; its own usual jutsu); 3 x Skeleton Miner (380 health; its own usual jutsu)
- Boss: The Bone Master, 4,000 health. Jutsu: Ten Finger Drilling Bullets, Dance of the Seedling Fern.
- Adds (must also die): 3 x Bone Construct (380 health; its own usual jutsu).
- Boss DNA: Shikotsumyaku DNA (Legendary). Pity token: Bone Pity Token (Rare; 10 tokens = 1 Shikotsumyaku DNA at a Chakra Engineer).
- The place: the catacombs. Room 1 is a barrel-vaulted burial gallery of deepslate tiles with bone ribs, rows of wall niches holding skulls, bones and candles, sarcophagi down the floor and cobwebs in the corners. Room 2 is a domed ossuary rotunda whose walls are stacked long bones and rows of skulls, with a skull altar under a lantern crown. Then comes the boss's graveyard cavern: under a rough dripstone ceiling a colossal skeleton lies on its side, its spine half sunk along one wall and its ribs arching over the whole floor, its skull in the far corner glowing from within, with graves, candles and a giant femur among the bones.
Trial of the Nara Forest
- Kind: short dungeon. Tier: kekkei genkai trial.
- Needs: shinobi level 25 (the leader). Offering: 3,000 ryo, no items.
- Reward: 8,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
- Size: 96 x 64 x 150 blocks (x, y, z).
- Stages: 2 sealed rooms fought in order, then the boss room.
- Room 1 (3 foes, 11 spawn points, 1 sealed exit): 3 x Nara Shadow Warden (380 health; jutsu: Shadow Possession Technique, Shadow Strangle Jutsu; plus a fighting style each)
- Room 2 (4 foes, 9 spawn points, 1 sealed exit): 4 x Nara Shadow Warden (380 health; jutsu: Shadow Possession Technique, Shadow Strangle Jutsu; plus a fighting style each)
- Boss: Shikaku Nara, Clan Head, 4,000 health. Jutsu: Shadow Possession Technique, Shadow Strangle Jutsu.
- Adds (must also die): 2 x Nara Shadow Warden (380 health; jutsu: Shadow Possession Technique, Shadow Strangle Jutsu; plus a fighting style each).
- Boss DNA: Shadow Release DNA (Legendary). Pity token: Shadow Pity Token (Rare; 10 tokens = 1 Shadow Release DNA at a Chakra Engineer).
- The place: the Nara clan forest at dusk. Mossy cliffs crowned with cedars wall in three places joined by log-framed tunnels under great antler crests. Room 1 is forest paths winding between broad old trees with antler totems and lanterns; room 2 is the clan's storehouse, medicine hut, drying racks and deer pen; then comes the boss's wide clearing, ringed by giant dark trees whose crowns close in overhead, with a pond, standing lanterns and a deer statue. It is open to the sky, but the cliffs stand 14 or more blocks over every floor.
Trial of the Mindscape
- Kind: short dungeon. Tier: kekkei genkai trial.
- Needs: shinobi level 25 (the leader). Offering: 3,000 ryo, no items.
- Reward: 8,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
- Size: 78 x 46 x 150 blocks (x, y, z).
- Stages: 2 sealed rooms fought in order, then the boss room.
- Room 1 (3 foes, 10 spawn points, 1 sealed exit): 3 x Yamanaka Mind Sentinel (380 health; jutsu: Mind Disturbance; plus a fighting style each)
- Room 2 (4 foes, 10 spawn points, 1 sealed exit): 4 x Yamanaka Mind Sentinel (380 health; jutsu: Mind Disturbance; plus a fighting style each)
- Boss: Inoichi Yamanaka, Clan Head, 4,000 health. Jutsu: Mind Disturbance, Genjutsu: Tree Binding, Demonic Illusion: Hell Viewing, Demonic Illusion: Mirror Heaven and Earth Change.
- Adds (must also die): 2 x Yamanaka Mind Sentinel (380 health; jutsu: Mind Disturbance; plus a fighting style each).
- Boss DNA: Yin Release DNA (Legendary). Pity token: Yamanaka Pity Token (Rare; 10 tokens = 1 Yin Release DNA at a Chakra Engineer).
- The place: the Yamanaka compound. Room 1 is the flower shop: a glass greenhouse with a shop front, counter, shelves of potted flowers, raised beds, flowering azalea trees and hanging baskets. A covered corridor leads to room 2, the compound's inner hall: tatami, dark pillars, glowing shoji walls, purple accents and an ikebana alcove. Then a white passage leads into the boss room, the mindscape: a vast pale chamber with a solid white floor ringed with a flower sigil, floating flower islands trailing roots, giant flowers, and petal stepping stones drifting up to an island.
Trial of the Hive
- Kind: dungeon (rooms). Tier: kekkei genkai trial.
- Needs: shinobi level 25 (the leader). Offering: 3,000 ryo, no items.
- Reward: 8,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
- Size: 140 x 44 x 100 blocks (x, y, z).
- Stages: 4 sealed rooms fought in order, then the boss room.
- Room 1 (3 foes, 10 spawn points, 1 sealed exit): 3 x Aburame Hive Host (380 health; jutsu: Kikaichu Swarm, Insect Clone; plus a fighting style each)
- Room 2 (4 foes, 9 spawn points, 1 sealed exit): 4 x Aburame Hive Host (380 health; jutsu: Kikaichu Swarm, Insect Clone; plus a fighting style each)
- Room 3 (5 foes, 11 spawn points, 1 sealed exit): 5 x Aburame Hive Host (380 health; jutsu: Kikaichu Swarm, Insect Clone; plus a fighting style each)
- Room 4 (6 foes, 10 spawn points, 1 sealed exit): 6 x Aburame Hive Host (380 health; jutsu: Kikaichu Swarm, Insect Clone; plus a fighting style each)
- Boss: Aburame Hive Elder, 4,000 health. Jutsu: Kikaichu Swarm, Insect Clone.
- Adds (must also die): 3 x Aburame Hive Host (380 health; jutsu: Kikaichu Swarm, Insect Clone; plus a fighting style each).
- Boss DNA: Bug Release DNA (Legendary). Pity token: Aburame Pity Token (Rare; 10 tokens = 1 Bug Release DNA at a Chakra Engineer).
- The place: an insect hive. A mound of packed mud and comb grown over the ground, hollowed into chambers joined by rounded tunnels. Every chamber is walled with honeycomb between ribs of mushroom stem and courses of mud brick, with glowing egg sacs (froglights, shroomlight) clustered on the walls and hanging from the vaults. There are four hive chambers of goons (the entrance chamber, a tall brood well, a pillared comb hall and a long double chamber), then the queen's chamber: a great dome with a mound of comb at its heart, a ring of comb pillars and banks of brood cells.
Trial of the Hunting Grounds
- Kind: dungeon (rooms). Tier: kekkei genkai trial.
- Needs: shinobi level 25 (the leader). Offering: 3,000 ryo, no items.
- Reward: 8,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
- Size: 128 x 56 x 84 blocks (x, y, z).
- Stages: 3 sealed rooms fought in order, then the boss room.
- Room 1 (4 foes, 10 spawn points, 1 sealed exit): 2 x Inuzuka Tracker (380 health; jutsu: Tunneling Fang, Fang Over Fang; plus a fighting style each); 2 x Inuzuka Tracker (380 health; jutsu: Man-Beast Combination Transformation: Double-Headed Wolf, Ninja Hound: Akamaru; plus a fighting style each)
- Room 2 (5 foes, 11 spawn points, 1 sealed exit): 2 x Inuzuka Tracker (380 health; jutsu: Man-Beast Combination Transformation: Double-Headed Wolf, Ninja Hound: Akamaru; plus a fighting style each); 3 x Inuzuka Tracker (380 health; jutsu: Tunneling Fang, Fang Over Fang; plus a fighting style each)
- Room 3 (6 foes, 11 spawn points, 1 sealed exit): 3 x Inuzuka Tracker (380 health; jutsu: Tunneling Fang, Fang Over Fang; plus a fighting style each); 3 x Inuzuka Tracker (380 health; jutsu: Man-Beast Combination Transformation: Double-Headed Wolf, Ninja Hound: Akamaru; plus a fighting style each)
- Boss: Inuzuka Alpha, 4,000 health. Jutsu: Fang Over Fang, Tunneling Fang, Man-Beast Combination Transformation: Double-Headed Wolf, Ninja Hound: Akamaru.
- Adds (must also die): 2 x Inuzuka Tracker (380 health; jutsu: Tunneling Fang, Fang Over Fang; plus a fighting style each).
- Boss DNA: Inuzuka Release DNA (Legendary). Pity token: Inuzuka Pity Token (Rare; 10 tokens = 1 Inuzuka Release DNA at a Chakra Engineer).
- The place: the clan's hunting grounds. The party arrives in the kennels, a timber barn of fenced pens, hay and water troughs (room 1). A covered run leads into the hunting forest, a high-walled compound of trees under a closed canopy, with boulders, fallen logs and a hunters' camp (room 2). Past it a rocky canyon path winds through a gorge roofed by overhanging rock (room 3), until a sealed barricade gives onto the den: a great cavern entered through a cave mouth fanged with dripstone, its floor strewn with bones and nests of hay round the boss.
Trial of the Paper Tower
- Kind: dungeon (rooms). Tier: kekkei genkai trial.
- Needs: shinobi level 25 (the leader). Offering: 3,000 ryo, no items.
- Reward: 8,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
- Size: 46 x 72 x 46 blocks (x, y, z).
- Stages: 3 sealed rooms fought in order, then the boss room.
- Room 1 (3 foes, 10 spawn points, 1 sealed exit): 3 x Kamie Origamist (380 health; jutsu: Paper Shuriken, Paper Clone; plus a fighting style each)
- Room 2 (4 foes, 10 spawn points, 1 sealed exit): 4 x Kamie Origamist (380 health; jutsu: Paper Shuriken, Paper Clone; plus a fighting style each)
- Room 3 (5 foes, 10 spawn points, 1 sealed exit): 5 x Kamie Origamist (380 health; jutsu: Paper Shuriken, Paper Clone; plus a fighting style each)
- Boss: Angel's Shadow, 4,000 health. Jutsu: Paper Shuriken, Paper Clone.
- Adds (must also die): 2 x Kamie Origamist (380 health; jutsu: Paper Shuriken, Paper Clone; plus a fighting style each).
- Boss DNA: Paper Release DNA (Legendary). Pity token: Paper Pity Token (Rare; 10 tokens = 1 Paper Release DNA at a Chakra Engineer).
- The place: an origami tower climbed floor by floor. A square tower of paper-white walls folded into pleats, with light blue bands and quartz eaves at every floor. Each floor's way up is a straight stair in a walled well along one side, sealed at its foot until the floor is cleared. Room 1 is the ground floor (a hall of folding screens round a great paper crane), room 2 the second floor (paper stacks, scroll tables, strings of paper lanterns), room 3 the third floor (a shrine round a folded lotus), and the boss waits on the open rooftop: a quartz floor walled 13 blocks high by pleated paper walls, lanterns on posts, and an origami crane spreading its wings over the stairhead.
Trial of the Ink Library
- Kind: short dungeon. Tier: kekkei genkai trial.
- Needs: shinobi level 25 (the leader). Offering: 3,000 ryo, no items.
- Reward: 8,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
- Size: 73 x 42 x 118 blocks (x, y, z).
- Stages: 2 sealed rooms fought in order, then the boss room.
- Room 1 (4 foes, 11 spawn points, 1 sealed exit): 2 x Sumie Ink Painter (380 health; jutsu: Super Beast Imitating Drawing: Snakes, Ink Mist; plus a fighting style each); 2 x Sumie Ink Painter (380 health; jutsu: Super Beast Imitating Drawing: Bird, Super Beast Imitating Drawing: Lions; plus a fighting style each)
- Room 2 (5 foes, 10 spawn points, 1 sealed exit): 2 x Sumie Ink Painter (380 health; jutsu: Super Beast Imitating Drawing: Bird, Super Beast Imitating Drawing: Lions; plus a fighting style each); 3 x Sumie Ink Painter (380 health; jutsu: Super Beast Imitating Drawing: Snakes, Ink Mist; plus a fighting style each)
- Boss: Sumie, the Ink Sage, 4,000 health. Jutsu: Super Beast Imitating Drawing: Lions, Super Beast Imitating Drawing: Snakes, Super Beast Imitating Drawing: Bird, Ink Mist.
- Adds (must also die): 2 x Sumie Ink Painter (380 health; jutsu: Super Beast Imitating Drawing: Snakes, Ink Mist; plus a fighting style each).
- Boss DNA: Ink Release DNA (Legendary). Pity token: Ink Pity Token (Rare; 10 tokens = 1 Ink Release DNA at a Chakra Engineer).
- The place: a scroll library in ink black and paper white. Room 1 is the reading room: bookshelf stacks off both walls, scroll racks of rolled paper, lecterns and low writing tables, hanging scroll paintings, paper lanterns and ink spilt across the floor. Room 2 is the calligraphy hall: ink-wash mountain murals round the walls, a great ensō brushed on the floor, and a giant ink stone and brush. Then comes the boss room, a giant unrolled scroll: a vast white floor of paper crossed by black brush strokes and a red seal, a wooden roller with gilt knobs at each end, and giant brushes hanging overhead.
Trial of the Uzushio Ruins
- Kind: dungeon (rooms). Tier: kekkei genkai trial.
- Needs: shinobi level 25 (the leader). Offering: 3,000 ryo, no items.
- Reward: 8,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
- Size: 56 x 64 x 158 blocks (x, y, z).
- Stages: 3 sealed rooms fought in order, then the boss room.
- Room 1 (3 foes, 10 spawn points, 1 sealed exit): 3 x Uzumaki Seal Warden (380 health; jutsu: Adamantine Sealing Chains, Four Symbol Seal; plus a fighting style each)
- Room 2 (4 foes, 10 spawn points, 1 sealed exit): 4 x Uzumaki Seal Warden (380 health; jutsu: Adamantine Sealing Chains, Four Symbol Seal; plus a fighting style each)
- Room 3 (5 foes, 10 spawn points, 1 sealed exit): 5 x Uzumaki Seal Warden (380 health; jutsu: Adamantine Sealing Chains, Four Symbol Seal; plus a fighting style each)
- Boss: Uzumaki Seal Keeper, 4,000 health. Jutsu: Adamantine Sealing Chains, Four Symbol Seal, Water Release: Water Dragon Bullet.
- Adds (must also die): 2 x Uzumaki Seal Warden (380 health; jutsu: Adamantine Sealing Chains, Four Symbol Seal; plus a fighting style each).
- Boss DNA: Sealing Release DNA (Legendary). Pity token: Uzumaki Pity Token (Rare; 10 tokens = 1 Sealing Release DNA at a Chakra Engineer).
- The place: the ruins of Uzushiogakure. Mossy, cracked stone halls with red lacquered pillars, the clan's whirlpool spiral worked into every floor in red on white. Room 1 is the ruined gate: a gatehouse hall whose great red gate still stands over the way on, with a fallen second gate in pieces across the floor. Room 2 is the sealed archive: stacks of books bound in chains and a sealing circle on the floor ringed by lecterns. Room 3 is the flooded courtyard: a cloister round a pool a block deep under a ribbed glass roof, with stepping stones and broken statues. The boss waits in the great round chamber under a dome, standing on a giant spiral seal.