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Themed Trials

Nine trials are set in famous places rather than tied to a kekkei genkai. They ask for level 35 and a 6,000 ryo offering, pay 12,000 XP and 5,000 ryo, and their bosses have 6,500 health (goons 520). Their bosses have no DNA. Instead, their chests can rarely hold one of the trial's own legendary armor pieces, and their pity tokens buy those pieces from the trial's pity trader, who stands on its shrine.

Trial of the Akatsuki Hideout

  • Kind: dungeon (rooms). Tier: themed trial.
  • Needs: shinobi level 35 (the leader). Offering: 6,000 ryo, no items.
  • Reward: 12,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
  • Size: 120 x 56 x 144 blocks (x, y, z).
  • Stages: 3 sealed rooms fought in order, then the boss room.
    • Room 1 (4 foes, 10 spawn points, 1 sealed exit): 2 x White Zetsu (520 health; jutsu: Wood Release: Wood Dragon Technique; plus a fighting style each); 2 x White Zetsu (520 health; jutsu: Wood Release: Impaling Tree Spear; plus a fighting style each)
    • Room 2 (5 foes, 12 spawn points, 1 sealed exit): 2 x White Zetsu (520 health; jutsu: Wood Release: Impaling Tree Spear; plus a fighting style each); 3 x White Zetsu (520 health; jutsu: Wood Release: Wood Dragon Technique; plus a fighting style each)
    • Room 3 (6 foes, 10 spawn points, 1 sealed exit): 3 x White Zetsu (520 health; jutsu: Wood Release: Wood Dragon Technique; plus a fighting style each); 3 x White Zetsu (520 health; jutsu: Wood Release: Impaling Tree Spear; plus a fighting style each)
  • Boss: Itachi Uchiha, 6,500 health. Jutsu: Amaterasu, Fire Release: Great Fireball Technique, Fire Release: Phoenix Sage Fire Technique, Genjutsu: Sharingan, Susanoo (Itachi).
  • Adds (must also die): 1 x Kisame Hoshigaki (520 health; its own usual jutsu).
  • Boss DNA: none. Pity token: Akatsuki Hideout Pity Token (Rare; 10 tokens buy 1 legendary armor piece of your choice from the Akatsuki Quartermaster, who stands on this trial's shrine).
  • Legendary armor (rarely in its chest, or bought from the trader): Akatsuki Cloak Set, Kakuzu's Set, Hidan's Set, Deidara's Set, Sasori's Set, Kisame's Set, Itachi's Akatsuki Set, Tobi's Set, Sasuke's Akatsuki Cloak (Taka) Set.
  • The place: the organisation's lair hollowed out of a mountain. Rough caves of deepslate, tuff and blackstone in strata, joined by low tunnels hung with red-and-black cloth, the red cloud laid in the floors and on black banners. Room 1 is the cave mouth: the old entrance caved in behind the party, boulders, dripstone and a lookout fire. Room 2 is the puppet workshop (two caves run together): benches, hanging puppets, crates and scroll racks. Room 3 is the bounty vault: stacked chests and barrels, heaps of gold, a bounty board and jars on shelves. The boss waits in the sealing cavern: a vast dome with the Gedo Statue's torso, head and raised hands rising out of a dark pool, ringed by ten giant stone fingers, each holding up a platform in one of the ten rings' colours.

Trial of the Rain Tower

  • Kind: dungeon (rooms). Tier: themed trial.
  • Needs: shinobi level 35 (the leader). Offering: 6,000 ryo, no items.
  • Reward: 12,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
  • Size: 54 x 83 x 56 blocks (x, y, z).
  • Stages: 3 sealed rooms fought in order, then the boss room.
    • Room 1 (4 foes, 10 spawn points, 1 sealed exit): 2 x Amegakure Tower Guard (520 health; jutsu: Water Release: Water Shark Bomb, Water Release: Water Dragon Bullet; plus a fighting style each); 2 x Amegakure Tower Guard (520 health; jutsu: Wind Release: Wind Cutter Technique, Water Release: Water Prison Technique; plus a fighting style each)
    • Room 2 (5 foes, 10 spawn points, 1 sealed exit): 2 x Amegakure Tower Guard (520 health; jutsu: Wind Release: Wind Cutter Technique, Water Release: Water Prison Technique; plus a fighting style each); 3 x Amegakure Tower Guard (520 health; jutsu: Water Release: Water Shark Bomb, Water Release: Water Dragon Bullet; plus a fighting style each)
    • Room 3 (6 foes, 10 spawn points, 1 sealed exit): 3 x Amegakure Tower Guard (520 health; jutsu: Water Release: Water Shark Bomb, Water Release: Water Dragon Bullet; plus a fighting style each); 3 x Amegakure Tower Guard (520 health; jutsu: Wind Release: Wind Cutter Technique, Water Release: Water Prison Technique; plus a fighting style each)
  • Boss: Konan, Angel of the Rain, 6,500 health. Jutsu: Paper Shuriken, Paper Clone, Water Release: Water Dragon Bullet, Wind Release: Great Breakthrough.
  • Adds (must also die): 1 x Asura Path Remnant (520 health; its own usual jutsu); 2 x Amegakure Tower Guard (520 health; jutsu: Water Release: Water Shark Bomb, Water Release: Water Dragon Bullet; plus a fighting style each).
  • Boss DNA: none. Pity token: Rain Tower Pity Token (Rare; 10 tokens buy 1 legendary armor piece of your choice from the Amegakure Armorer, who stands on this trial's shrine).
  • Legendary armor (rarely in its chest, or bought from the trader): Pain's Set (Deva Path), Konan's Set, Nagato's Rinnegan Set, Hanzo's Salamander Set.
  • The place: Pain's tower in Amegakure. A steel-and-slate tower ribbed with pipes, climbed floor by floor up switchback stairwells in its flanks. Room 1 is the intake hall at the bottom: water channels running through the floor, big pipes overhead and pumps. Room 2 is the refinery: four great water tanks windowed in cyan glass and gantries of chain. Room 3 is Konan's paper sanctum: white paper floors and walls hung with purple, and a giant origami flower on a dais. The boss waits at the top in Pain's hall: a Rinnegan ripple worked into the floor, steel pillars, the Amegakure emblem on the wall, and a great opening onto a glassed-in balcony where the rain runs down between the panes.

Trial of the Reanimated Hokage

  • Kind: dungeon (rooms). Tier: themed trial.
  • Needs: shinobi level 35 (the leader). Offering: 6,000 ryo, no items.
  • Reward: 12,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
  • Size: 62 x 46 x 166 blocks (x, y, z).
  • Stages: 3 sealed rooms fought in order, then the boss room.
    • Room 1 (4 foes, 10 spawn points, 1 sealed exit): 2 x Reanimated Warrior (520 health; jutsu: Fire Release: Great Fireball Technique, Earth Release: Earth Dragon Bullet; plus a fighting style each); 2 x Reanimated Warrior (520 health; jutsu: Water Release: Water Dragon Bullet, Wind Release: Wind Cutter Technique; plus a fighting style each)
    • Room 2 (5 foes, 10 spawn points, 1 sealed exit): 2 x Reanimated Warrior (520 health; jutsu: Water Release: Water Dragon Bullet, Wind Release: Wind Cutter Technique; plus a fighting style each); 3 x Reanimated Warrior (520 health; jutsu: Fire Release: Great Fireball Technique, Earth Release: Earth Dragon Bullet; plus a fighting style each)
    • Room 3 (6 foes, 10 spawn points, 1 sealed exit): 3 x Reanimated Warrior (520 health; jutsu: Fire Release: Great Fireball Technique, Earth Release: Earth Dragon Bullet; plus a fighting style each); 3 x Reanimated Warrior (520 health; jutsu: Water Release: Water Dragon Bullet, Wind Release: Wind Cutter Technique; plus a fighting style each)
  • Boss: Hiruzen Sarutobi, Reanimated, 6,500 health. Jutsu: Fire Release: Dragon Flame Release Song Technique, Earth Release: Earth Dragon Bullet, Fire Release: Great Fireball Technique, Wind Release: Great Breakthrough.
  • Adds (must also die): 1 x Tobirama Senju, Reanimated (520 health; its own usual jutsu).
  • Boss DNA: none. Pity token: Hokage Tomb Pity Token (Rare; 10 tokens buy 1 legendary armor piece of your choice from the Keeper of the Tombs, who stands on this trial's shrine).
  • Legendary armor (rarely in its chest, or bought from the trader): Second Hokage's Armor (Tobirama), Third Hokage's Battle Gear (Hiruzen), Fifth Hokage's Set (Tsunade), Sixth Hokage's Set (Kakashi).
  • The place: the crypt beneath the Hokage Monument, where the past Hokage are called back by the Impure World Reanimation. Carved halls of stone bricks, chiseled stone and polished andesite cut into the mountain, with red Konoha accents (runners, bands, the Will of Fire) and the Kage hat as the recurring motif. Room 1 is the coffin gallery: upright dark coffins standing in wall alcoves and braziers down the red runner. Room 2 is the memorial hall: two rows of great piers round a giant stone-and-lacquer Kage hat on its pedestal, with more coffin alcoves. Room 3 is the reanimation chamber: a dark sealing circle on the floor with four coffins risen from the earth round it, scroll lecterns and candles. The boss waits in the vast round hall under a dome: four colossal Hokage heads carved into the far wall like the Monument above, and four upright coffins on a stepped central dais.

Trial of the Kage Summit

  • Kind: arena (waves). Tier: themed trial.
  • Needs: shinobi level 35 (the leader). Offering: 6,000 ryo, no items.
  • Reward: 12,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
  • Size: 112 x 64 x 112 blocks (x, y, z).
  • Stages: 4 waves in one open arena (12 spawn points round it), then the boss.
    • Wave 1 (3 foes): 3 x Samurai of the Land of Iron (520 health; jutsu: Wind Release: Wind Cutter Technique, Wind Release: Vacuum Wave; plus a fighting style each)
    • Wave 2 (4 foes): 2 x Samurai of the Land of Iron (520 health; jutsu: Wind Release: Great Breakthrough; plus a fighting style each); 2 x Samurai of the Land of Iron (520 health; jutsu: Wind Release: Wind Cutter Technique, Wind Release: Vacuum Wave; plus a fighting style each)
    • Wave 3 (6 foes): 3 x Samurai of the Land of Iron (520 health; jutsu: Wind Release: Wind Cutter Technique, Wind Release: Vacuum Wave; plus a fighting style each); 3 x Samurai of the Land of Iron (520 health; jutsu: Wind Release: Great Breakthrough; plus a fighting style each)
    • Wave 4 (8 foes): 4 x Samurai of the Land of Iron (520 health; jutsu: Wind Release: Great Breakthrough; plus a fighting style each); 4 x Samurai of the Land of Iron (520 health; jutsu: Wind Release: Wind Cutter Technique, Wind Release: Vacuum Wave; plus a fighting style each)
  • Boss: A, the Fourth Raikage, 6,500 health. Jutsu: Lightning Release: Black Panther, Lightning Release: Lightning Strike, Lightning Release: Lightning Cable, Lightning Release: Lightning Beast Tracking Fang.
  • Adds (must also die): 1 x Mei Terumi, the Fifth Mizukage (520 health; its own usual jutsu).
  • Boss DNA: none. Pity token: Kage Summit Pity Token (Rare; 10 tokens buy 1 legendary armor piece of your choice from the Iron Armorsmith, who stands on this trial's shrine).
  • Legendary armor (rarely in its chest, or bought from the trader): Fifth Kazekage's Set (Gaara), Fourth Kazekage's Set (Rasa), Fourth Raikage's Set (A), Fifth Mizukage's Set (Mei), Sixth Mizukage's Set (Chojuro), Third Tsuchikage's Set (Onoki), Samurai of the Land of Iron Set, Seven Ninja Swordsmen of the Mist Set.
  • The place: the Five Kage Summit in the snowbound Land of Iron. A walled samurai courtyard of snow, packed ice and stone-brick paths in front of the summit hall (a two-tiered hall of white plaster, spruce and dark tiles under snow), with corner watch towers and a gatehouse, and snowy cliffs and frozen spruce all round. In the middle a raised round council platform carries five Kage seats, each backed by a banner in its village's colour (Fire red, Water blue, Lightning yellow, Earth brown, Wind tan), round an open centre where the boss stands. Stone lanterns line the paths, and a great torii frames the party's arrival at the south gate.

Trial of the Uchiha Hideout

  • Kind: dungeon (rooms). Tier: themed trial.
  • Needs: shinobi level 35 (the leader). Offering: 6,000 ryo, no items.
  • Reward: 12,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
  • Size: 62 x 40 x 162 blocks (x, y, z).
  • Stages: 3 sealed rooms fought in order, then the boss room.
    • Room 1 (4 foes, 10 spawn points, 1 sealed exit): 2 x Uchiha Military Police (520 health; jutsu: Fire Release: Great Fireball Technique, Fire Release: Phoenix Sage Fire Technique; plus a fighting style each); 2 x Uchiha Military Police (520 health; jutsu: Fire Release: Great Fireball Technique, Genjutsu: Sharingan; plus a fighting style each)
    • Room 2 (5 foes, 10 spawn points, 1 sealed exit): 2 x Uchiha Military Police (520 health; jutsu: Fire Release: Great Fireball Technique, Genjutsu: Sharingan; plus a fighting style each); 3 x Uchiha Military Police (520 health; jutsu: Fire Release: Great Fireball Technique, Fire Release: Phoenix Sage Fire Technique; plus a fighting style each)
    • Room 3 (6 foes, 10 spawn points, 1 sealed exit): 3 x Uchiha Military Police (520 health; jutsu: Fire Release: Great Fireball Technique, Fire Release: Phoenix Sage Fire Technique; plus a fighting style each); 3 x Uchiha Military Police (520 health; jutsu: Fire Release: Great Fireball Technique, Genjutsu: Sharingan; plus a fighting style each)
  • Boss: Shisui of the Body Flicker, 6,500 health. Jutsu: Fire Release: Great Fireball Technique, Fire Release: Phoenix Sage Fire Technique, Fire Release: Great Dragon Fire Technique, Genjutsu: Sharingan, Susanoo (Shisui).
  • Adds (must also die): 2 x Uchiha Military Police (520 health; jutsu: Fire Release: Great Fireball Technique, Fire Release: Phoenix Sage Fire Technique; plus a fighting style each).
  • Boss DNA: none. Pity token: Uchiha Hideout Pity Token (Rare; 10 tokens buy 1 legendary armor piece of your choice from the Uchiha Curator, who stands on this trial's shrine).
  • Legendary armor (rarely in its chest, or bought from the trader): Izuna Uchiha's Armor, Shisui's Body Flicker Set, Sasuke's Great War Outfit, Itachi's ANBU Set.
  • The place: the clan's secret halls under the old Uchiha district, reached from beneath the Naka Shrine. Dark oak post-and-beam rooms on stone footings, paper screens and paper lanterns, and the red-and-white fan crest everywhere: on banners, inlaid in the floors, carved over the doors. Room 1 is the lantern hall: a long gallery of dark posts and paper panels with rows of hanging lanterns. Room 2 is the clan dojo: a tatami floor in a grid of dark pillars, weapon racks, practice posts and shuriken targets. Room 3 is the Naka Shrine tablet room: red lacquered columns, a tatami sanctum and the clan's small tablet on its altar. The boss holds the great hall: a huge fan crest laid in the floor between two ranks of tall dark pillars, and a three-step dais at the far end carrying the great stone tablet, with braziers and crest banners behind it.

Trial of the Snake's Den

  • Kind: dungeon (rooms). Tier: themed trial.
  • Needs: shinobi level 35 (the leader). Offering: 6,000 ryo, no items.
  • Reward: 12,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
  • Size: 70 x 46 x 158 blocks (x, y, z).
  • Stages: 3 sealed rooms fought in order, then the boss room.
    • Room 1 (4 foes, 10 spawn points, 1 sealed exit): 2 x Otogakure Ninja (520 health; jutsu: Wind Release: Great Breakthrough, Poison Mist; plus a fighting style each); 2 x Otogakure Ninja (520 health; jutsu: Wind Release: Vacuum Wave, Earth Release: Earth Dragon Bullet; plus a fighting style each)
    • Room 2 (5 foes, 10 spawn points, 1 sealed exit): 2 x Otogakure Ninja (520 health; jutsu: Wind Release: Vacuum Wave, Earth Release: Earth Dragon Bullet; plus a fighting style each); 3 x Otogakure Ninja (520 health; jutsu: Wind Release: Great Breakthrough, Poison Mist; plus a fighting style each)
    • Room 3 (6 foes, 10 spawn points, 1 sealed exit): 3 x Otogakure Ninja (520 health; jutsu: Wind Release: Great Breakthrough, Poison Mist; plus a fighting style each); 3 x Otogakure Ninja (520 health; jutsu: Wind Release: Vacuum Wave, Earth Release: Earth Dragon Bullet; plus a fighting style each)
  • Boss: Orochimaru, the Snake Sannin, 6,500 health. Jutsu: Hidden Shadow Snake Hands, Wind Release: Great Breakthrough, Poison Mist, Summoning: Snakes of Ryuchi Cave.
  • Adds (must also die): 2 x Otogakure Ninja (520 health; jutsu: Wind Release: Great Breakthrough, Poison Mist; plus a fighting style each).
  • Boss DNA: none. Pity token: Snake's Den Pity Token (Rare; 10 tokens buy 1 legendary armor piece of your choice from the Otogakure Outfitter, who stands on this trial's shrine).
  • Legendary armor (rarely in its chest, or bought from the trader): Orochimaru's Sannin Set, Kabuto's Sage Mode Set, Sasuke's Hebi Outfit.
  • The place: one of Orochimaru's hideouts, dug under a hill. Dim stone-brick corridors lit by torches, with coiled serpents carved in green and purple. Room 1 is the entrance hall: a collapsed stair down from the surface and two coiled snake statues guarding the way on. Room 2 is the specimen lab: rows of glass tanks of water lit from below with things floating in them, lab benches, brewing stands and cauldrons. Room 3 is the cell block: barred cells down both sides, chains and cots, an operating table and a serpent laid in the floor down the aisle. The boss waits in the serpent hall: a great pillared hall, every pillar wound with a carved snake, and a giant serpent statue coiling round the walls to rear its open-jawed head from the far wall.

Trial of the Root

  • Kind: dungeon (rooms). Tier: themed trial.
  • Needs: shinobi level 35 (the leader). Offering: 6,000 ryo, no items.
  • Reward: 12,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
  • Size: 62 x 42 x 178 blocks (x, y, z).
  • Stages: 3 sealed rooms fought in order, then the boss room.
    • Room 1 (4 foes, 10 spawn points, 1 sealed exit): 2 x Root Agent (520 health; jutsu: Wind Release: Wind Cutter Technique, Super Beast Imitating Drawing: Snakes; plus a fighting style each); 2 x Root Agent (520 health; jutsu: Wind Release: Vacuum Wave, Super Beast Imitating Drawing: Lions; plus a fighting style each)
    • Room 2 (5 foes, 10 spawn points, 1 sealed exit): 2 x Root Agent (520 health; jutsu: Wind Release: Vacuum Wave, Super Beast Imitating Drawing: Lions; plus a fighting style each); 3 x Root Agent (520 health; jutsu: Wind Release: Wind Cutter Technique, Super Beast Imitating Drawing: Snakes; plus a fighting style each)
    • Room 3 (6 foes, 10 spawn points, 1 sealed exit): 3 x Root Agent (520 health; jutsu: Wind Release: Wind Cutter Technique, Super Beast Imitating Drawing: Snakes; plus a fighting style each); 3 x Root Agent (520 health; jutsu: Wind Release: Vacuum Wave, Super Beast Imitating Drawing: Lions; plus a fighting style each)
  • Boss: Danzo Shimura, Leader of Root, 6,500 health. Jutsu: Wind Release: Vacuum Serial Waves, Wind Release: Wind Cutter Technique, Wind Release: Vacuum Wave, Wind Release: Great Sickle Weasel Technique.
  • Adds (must also die): 2 x Root Agent (520 health; jutsu: Wind Release: Wind Cutter Technique, Super Beast Imitating Drawing: Snakes; plus a fighting style each).
  • Boss DNA: none. Pity token: Root Pity Token (Rare; 10 tokens buy 1 legendary armor piece of your choice from the Root Supplier, who stands on this trial's shrine).
  • Legendary armor (rarely in its chest, or bought from the trader): Konoha ANBU Black Ops Set, Kakashi's ANBU Set, Danzo's Set.
  • The place: the underground base of Danzo's Root, the ANBU Foundation. Austere grey stone and deepslate, nothing soft or bright, the white ANBU mask as the only ornament. Room 1 is the checkpoint gallery: a long hall of deepslate piers with an iron-barred checkpoint and guard posts across the middle. Room 2 is the training hall: sparring rings in the floor, rows of practice dummies, a kunai target wall and weapon racks. Room 3 is the cell block: an aisle between two rows of barred cells (chains, cobwebs, a soul lantern in each). The boss waits in the root chamber: a big dim hall of thick pillars under a ceiling of earth from which giant tree roots hang down the pillars and walls, with a raised platform at the far end and great ANBU masks on the side walls.

Trial of the Island Turtle

  • Kind: arena (waves). Tier: themed trial.
  • Needs: shinobi level 35 (the leader). Offering: 6,000 ryo, no items.
  • Reward: 12,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
  • Size: 120 x 76 x 120 blocks (x, y, z).
  • Stages: 4 waves in one open arena (12 spawn points round it), then the boss.
    • Wave 1 (3 foes): 3 x White Zetsu (520 health; jutsu: Wood Release: Wood Dragon Technique; plus a fighting style each)
    • Wave 2 (4 foes): 2 x White Zetsu (520 health; jutsu: Wood Release: Impaling Tree Spear; plus a fighting style each); 2 x White Zetsu (520 health; jutsu: Wood Release: Wood Dragon Technique; plus a fighting style each)
    • Wave 3 (6 foes): 3 x White Zetsu (520 health; jutsu: Wood Release: Wood Dragon Technique; plus a fighting style each); 3 x White Zetsu (520 health; jutsu: Wood Release: Impaling Tree Spear; plus a fighting style each)
    • Wave 4 (8 foes): 4 x White Zetsu (520 health; jutsu: Wood Release: Impaling Tree Spear; plus a fighting style each); 4 x White Zetsu (520 health; jutsu: Wood Release: Wood Dragon Technique; plus a fighting style each)
  • Boss: Killer Bee, Host of the Eight-Tails, 6,500 health. Jutsu: Lightning Release: Black Panther, Lightning Release: Lightning Cable, Super Beast Imitating Drawing: Lions, Lightning Release: Lightning Strike.
  • Adds (must also die): 1 x Kisame Hoshigaki (520 health; its own usual jutsu).
  • Boss DNA: none. Pity token: Island Turtle Pity Token (Rare; 10 tokens buy 1 legendary armor piece of your choice from the Island Turtle Hermit, who stands on this trial's shrine).
  • Legendary armor (rarely in its chest, or bought from the trader): Naruto's Sage Mode Set, Nine-Tails Chakra Mode Set, Kurama Link Mode Set, Jiraiya's Toad Sage Set, Killer Bee's Eight-Tails Set, Kushina's Red Habanero Set.
  • The place: where Naruto learned to master the Nine-Tails. A lush jungle bowl on the turtle's back: moss, ferns, podzol and grass underfoot, giant old jungle trees with buttress roots and hanging vines, and jungle walls on mossy cliffs all round. At the north a sheer cliff carries the Waterfall of Truth, falling into a shallow plunge pool with a stream running from it, and a lantern-lit ledge behind the falls. In the middle a clearing with an old stone training platform ringed by broken pillars, where the boss waits; the party arrives at the south edge of the clearing.

Trial of the Training Grounds

  • Kind: arena (waves). Tier: themed trial.
  • Needs: shinobi level 35 (the leader). Offering: 6,000 ryo, no items.
  • Reward: 12,000 XP (PvE) and 5,000 ryo, plus a personal reward chest.
  • Size: 124 x 72 x 124 blocks (x, y, z).
  • Stages: 4 waves in one open arena (12 spawn points round it), then the boss.
    • Wave 1 (3 foes): 3 x Sparring Jonin (520 health; jutsu: Fire Release: Great Fireball Technique, Earth Release: Earth Dragon Bullet; plus a fighting style each)
    • Wave 2 (4 foes): 2 x Sparring Jonin (520 health; jutsu: Water Release: Water Dragon Bullet, Wind Release: Wind Cutter Technique; plus a fighting style each); 2 x Sparring Jonin (520 health; jutsu: Fire Release: Great Fireball Technique, Earth Release: Earth Dragon Bullet; plus a fighting style each)
    • Wave 3 (6 foes): 3 x Sparring Jonin (520 health; jutsu: Fire Release: Great Fireball Technique, Earth Release: Earth Dragon Bullet; plus a fighting style each); 3 x Sparring Jonin (520 health; jutsu: Water Release: Water Dragon Bullet, Wind Release: Wind Cutter Technique; plus a fighting style each)
    • Wave 4 (8 foes): 4 x Sparring Jonin (520 health; jutsu: Water Release: Water Dragon Bullet, Wind Release: Wind Cutter Technique; plus a fighting style each); 4 x Sparring Jonin (520 health; jutsu: Fire Release: Great Fireball Technique, Earth Release: Earth Dragon Bullet; plus a fighting style each)
  • Boss: Might Guy, the Green Beast, 6,500 health. Jutsu: Dynamic Entry, Leaf Hurricane, Leaf Whirlwind, Primary Lotus.
  • Adds (must also die): 1 x Neji Hyuga (520 health; its own usual jutsu).
  • Boss DNA: none. Pity token: Training Grounds Pity Token (Rare; 10 tokens buy 1 legendary armor piece of your choice from the Konoha Outfitter, who stands on this trial's shrine).
  • Legendary armor (rarely in its chest, or bought from the trader): Neji's Shippuden Set, Sakura's Hundred Healings Set, Might Guy's Green Beast Set.
  • The place: Konoha's Training Ground. An open grass field worn bare round its fixtures: the three wooden training posts in front of the memorial stone, rows of practice dummies and kunai targets, and a sparring circle, with a small river crossing the south of the field under an arched wooden bridge. Oak and birch forest closes the edges on wooded hills, and the north side is a sheer cliff with four great Hokage-style faces carved into it, looking down over the field.