World Quick Reference
- Village invite window: 15 seconds. Enemy threshold: 10 kills (fading by 1 every 20 minutes).
- Honor: starts at 100, range -1000 to 1000. Leaving -20; Villager -5; own-village kill -25 (player) / -15 (NPC); ally kill -10; other-village kill +5; village-less ninja kill +3.
- Respect: starts at 1000, max 2000; -10 per member player death, -5 per village NPC death; +1 every 5 minutes up to 1000.
- Tax: 30% minus recent missions (1 per mission, x0.98 every 5 minutes), minimum 5%.
- Mission rewards: Genin 800 XP / 500 ryo; Chunin 2,500 / 1,500; Jonin 6,000 / 4,000.
- Hunt rewards: Genin 1,200 / 800; Chunin 3,500 / 2,500; Jonin 8,000 / 6,000; Elite Jonin 12,000 / 9,000. Hunt limit 20 minutes.
- Missions: cooldown 10 minutes of real time. Arrival radius 24 blocks; leaving radius 128 blocks; squad share radius 64 blocks.
- Roaming ninjas: 2 units per player online, 8 at most; they appear 48-96 blocks from players, most often within 500 blocks of a village, less often within 1,200, rarely beyond; mostly squads, now and then a lone ANBU; ANBU drop fragments most often, then Jonin, then Genin.
- Genin Exam ryo (once per player per stage, ever): written test 300; becoming Genin 2,000; winning 3,000.
- DNA: 10 fragments or 10 DNA trial pity tokens per vial at an engineer. Injection 7,500 / 10,000 / 15,000 / 30,000 ryo; eyes 22,500.
- Pity tokens: 36 (27 DNA trials, 9 themed trials). Pity trader: 10 themed trial tokens per legendary armour piece.
- Armour sets: 150 sets, 892 pieces, Common to Mythical. Full set (4 pieces, same set and rarity) for the set bonus. Armour max health adds on top of the 500 Medical cap; damage reduction is capped at 60%.
- Medic: full heal 50 + up to 250 for missing health + 40 per injured part; cure 60; bandage 75 (10 for 600); golden apple 900; honey bottle 60; chakra pill 400; gold chakra pill 2,000.
- Ramen Guy: ramen 120; dango 60; potato chips 45; twin popsicles 45.
- Trading: request lasts 60 seconds; 9 item slots and a ryo amount each; 5-second countdown once both accept.
- NPC health by tier: 100 / 200 / 380 / 650 / 1,000.