Susanoo
Susanoo is the giant chakra warrior a Mangekyo user can call around themselves, growing through six stages from a ribcage to the Perfect Susanoo.
Calling It Out
- Each Mangekyo tree has its own Susanoo jutsu. Itachi's, Sasuke's, Obito's and Shisui's cost 6,800 chakra; Madara's costs 7,200. All have a 60 second cooldown, which starts when the Susanoo is dismissed, not when it is cast. No hand signs.
- Cast the Susanoo jutsu again at any stage to dismiss it.
- Casting it with your own Mangekyo of that owner open brings out stage 1 ("Your own Mangekyo Sharingan must be open" otherwise). Casting it again dismisses it.
- It needs both eyes of that Mangekyo. An implanted eye never brings Susanoo with it.
- If your open eye changes (closing, or switching to another eye), the Susanoo is dismissed.
- Calling it releases a big burst of flame particles in the owner's colour, with beacon and fire-charge sounds.
- Susanoo tears at both eyes: held out for about 20 seconds, it makes them bleed (see "Blood tears" under "Mangekyo Blindness and Eye Strain").
Colours
- Itachi: crimson.
- Sasuke: violet.
- Madara: blue.
- Obito: grey.
- Shisui: green.
The Six Stages
Step up with Y (Stage Up) and down with H (Stage Down). Each stage up needs a character level. Each stage drains chakra twice a second while held (the per-second totals are below) and absorbs a share of incoming damage. Heights are in blocks.
- Stage 1, Ribcage: level 40. Upkeep 100 per second. Absorbs 50%. Height 2.6. No arms.
- Stage 2, Ribcage With One Arm: level 44. Upkeep 150 per second. Absorbs 58%. Height 4.6. Fist reach 8.
- Stage 3, Skeletal Susanoo: level 50. Upkeep 224 per second. Absorbs 68%. Height 7.0. Reach 9.
- Stage 4, Humanoid Susanoo: level 56. Upkeep 350 per second. Absorbs 80%. Height 18.5. Reach 17.
- Stage 5, Armoured Susanoo: level 64. Upkeep 550 per second. Absorbs 90%. Height 22. Reach 20.
- Stage 6, Full Body Susanoo (the Perfect Susanoo): level 72. Upkeep 850 per second. Absorbs 96%. Height 31. Reach 28. Flies.
Changing Stage
- Stepping up without the level: "This Susanoo stage needs level X".
- There is no stage below 1: H at stage 1 does nothing. Dismiss it by casting the Susanoo jutsu again.
- Each stage change brings a burst of flame particles scaled to the stage, a beacon sound (rising pitch going up, a deactivate sound going down), and "Susanoo: <stage name>".
- Everyone nearby sees the old form dissolve while the new one builds itself piece by piece from the ground up over 2 seconds, with a ring of chakra flame bursting across the ground and a pillar of it rising.
- If an upkeep payment can't be made, the Susanoo drops one stage (or is dismissed from stage 1).
Absorbing Damage
- While a Susanoo is out, it takes blows meant for you: the absorbed share is removed from the hit, and the absorbed amount times 6 is paid in chakra (counted on the raw incoming amount, before the mod's damage scaling).
- If what's left of the hit is under 0.5, it's cancelled entirely. Glow particles flash on the warrior.
- If you can't pay for the absorption, the Susanoo shatters by one stage and that hit isn't absorbed.
- Damage that bypasses invulnerability (such as falling into the void) is never absorbed.
- Protections apply in this order: Izanagi first, then Kamui intangibility and Foresight, then the Susanoo, then the Sharingan dodge.
Flying at Stage 6
- At the Full Body stage you can fly (creative-style flight; double-tap jump), carried in the crystal on the warrior's brow, about 30 blocks up. No fall damage while it holds you.
- Everyone sees it fly rather than stride: in flight it leans into the wind, pivoting on its brow with its legs trailing; looking down, it dives nose-first with its wings swept back. On the ground it strides on its long legs, the body bobbing with each step.
- Leaving stage 6 (stepping down or dismissing) gives you Slow Falling for 12 seconds so you drift down instead of falling, and flight is removed.