
Leaf Whirlwind
A spinning low kick round you that sweeps the legs out from under everyone close.

Hand-to-hand combat, trained into the body.

A spinning low kick round you that sweeps the legs out from under everyone close.

A rising spin kick that throws everyone close up into the air.
Learn after: Leaf Whirlwind

A flying kick across the gap to the nearest enemy in front, smashing into them feet first and sending them flying.
Learn after: Leaf Whirlwind

Kicks the target straight up, flickers up after them, binds them, and spins down to drive them into the ground.
Learn after: Leaf Hurricane, Dynamic Entry

Force open the chakra gates one by one. Right click (with the 8 Gates in hand or selected) opens the first gate; the Stage Up key opens the next while you hold the 8 Gates in your hand, and there is no stepping down. Each gate is faster and hits harder, and wears the body down (the Gate of Healing mends it instead). A gate opens only once the one before it is mastered by time spent inside it. Sixth gate, right click: Morning Peacock. Seventh: Daytime Tiger. Eighth: Evening Elephant on the attack, and Night Guy on right click, after which your body turns to ash. Sneak, look straight down and right click to close the gates, from any gate but the eighth.
Learn after: Leaf Whirlwind
Needs: 1 × Might Guy's Approval

A kick straight up under the target's chin that throws them high into the air. A quick opener for a combo.
Learn after: Leaf Whirlwind

The Strong Fist stance for 30 seconds: your bare-handed punches and kicks land half again as hard and knock the target back.
Learn after: Leaf Whirlwind

Spin after spinning kick, high and low: everything around you is hit four times and slowed, then a last kick throws them all back.
Learn after: Leaf Hurricane

Kick the target up into the air, appear right behind them, land three blows from different sides, then bring your heel down and drive them into the ground.
Learn after: Dynamic Entry