Starter Kit and Thrown Weapons
Kageborne has no crafting recipes of its own. Its items come from the starter kit, awakening natures (release items), roaming ninja drops, mission boss drops, trial reward chests, NPC services (medics, the Ramen Guy, chakra engineers and the pity traders), trades with other players and the server store. A few items are not found in survival yet; the server's staff can hand those out.
Starter Kit
Given once, the first time you ever join: 3 kunai, 16 shuriken and the Ninjutsu Release (with its first node learned, so you can cast right away).
How to Throw
Hold right-click to wind up, then release to throw. The longer you hold, the stronger the throw.
- Charge = time held / full-charge time, from 0 to 1. Releasing below 30% charge does nothing, so a tap doesn't waste the item.
- Launch speed = max speed x (charge^2 + 2 x charge) / 3. This is the bow's curve: half a charge already gives a usable throw.
- Damage = 6 x speed / max speed (6 is an iron sword's damage at full strength, so a full-strength hit lands 30 actual). Distance flown does not matter. Damage enchantments apply.
- A full-charge throw leaves a crit trail like a fully drawn bow.
- One hit per throw: on hitting a creature it deals its damage and knockback, then bounces off and drops near the target (like a trident) so you can pick it up again. It sticks into blocks and can be picked back up. Hitting a player gives you the arrow "ding".
- Hit location: thrown weapons land on the body part they strike (the head if above 77% of the body's height). A head hit deals 1.5x damage, and repeated hits on the same part push its injury from hurt to crippled.
Kunai
- Stack size: 3.
- Full charge: 0.7 seconds. Max speed: 52 blocks per second. Spread: 0.6. Cooldown after a throw: 0.4 seconds.
- Gravity: 0.045, straighter and heavier than an arrow's 0.05. Flies point-first, with a trident throw sound.
- In the hand: fights like an iron sword (6 attack damage, 1.6 attack speed), but its melee hit uses your stats instead: half your Kenjutsu stat per point (at least 2.5), scaled by the swing's charge and crits, then x5 actual.
Shuriken
- Stack size: 64.
- Full charge: 0.4 seconds. Max speed: 58 blocks per second. Spread: 0.9. Cooldown: 0.2 seconds, so a stack can be thrown in a quick volley.
- Gravity: 0.03, for a longer, flatter arc. Spins flat in flight (1,080 degrees per second) and settles blade-first when it sticks.
- In the hand: fights like a stone sword (5 attack damage, 1.6 attack speed).
Other Weapons
- Kunai and shuriken are the mod's conventional weapons.
- Jutsu-made weapons (Bone Release and Crystal Release):
- Bone Sword (Dance of the Camellia): a conjured, unbreakable, diamond-tier sword (35 per blow actual). It crumbles when its time is up, or the instant it leaves your hands (dropped, it vanishes in a crumble of bone dust).
- Jade Crystal Blade (Crystal Release: Jade Crystal Blade): a conjured, unbreakable, diamond-tier sword of pink crystal (35 per blow actual). Every blow it lands makes the target Bleed, deeper with each hit (up to Bleed III). It lasts 2 minutes and can't be dropped or kept: it shatters when its time is up or the instant it leaves your hands.
- Bone Drill (Dance of the Clematis: Flower): a conjured, unbreakable, netherite-tier spear with +1.5 reach and slow, heavy blows (45 per blow actual, attack speed -3.0). Right-click lunges forward, running through everyone in the way (2.5-second cooldown). It crumbles like the sword.