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Wiki/Jutsu and Natures

Reading the Skill Tree Pages

  • Damage figures below are a jutsu's base damage per hit, as it lands on a target. Your Ninjutsu stat raises it by up to x1.3, charging raises it further for charged jutsu, some jutsu hold their total to a damage budget, and no single hit can do more than 250.
  • Durations are given in seconds at a charge of 1.0. Many sustained areas are deliberately stretched, because sustained jutsu are meant to last in PvP: an area designed to last 2 s or more runs twice as long (times the charge's duration multiplier), and a beam designed to last 0.75 s or more runs 2.5x as long.
  • Most binds and paralyses hold players for at most 2 seconds; mobs get the full time. Techniques whose lock is not limited for players are pointed out.
  • "Lv / JP / stat" are the node's requirements. Full per-jutsu stats are in the appendix.