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Wiki/Character

Healing and Medical Ninjas

Bandages

  • Hold right-click with a Bandage to bind one badly hurt part (red or black, picked at random).
  • Wrapping takes 2.5 seconds and uses one bandage. The part comes back to yellow, no better.
  • Keep holding to go on to the next badly hurt part, with a fresh roll each time.
  • If nothing is red or black: "Nothing a bandage can help (only red or black injuries)."
  • Tooltip: "Hold right-click to bind a badly hurt arm, leg, body or head back to yellow. Only medical ninjutsu heals fully."

Mystical Palm

A Medical jutsu that needs level 4 and Medical 3 to learn.

  • Select it, then hold right-click while looking at someone within 5 blocks, or look straight down to heal yourself.
  • It heals a tenth of the patient's max health every three seconds, up to 1.5x faster with Medical (+1% per Medical point, max +50%).
  • It costs about 10 chakra per point of health healed, so a bigger body costs more.
  • The patient is held still (Slowness V) while it runs, and their body injuries mend slowly too.
  • Green healing numbers pop over the patient. When they are full: "They're already at full health."

Bite Heal

A Medical jutsu that needs Medical 6. Raise your arm by holding right-click; anyone who right-clicks you bites it and heals 60 + 4 x your Medical, while you lose half of what you give. More detail is on the Medical jutsu page.

Medical Ninja NPCS

There is one Medical Ninja per village: the Leaf, Sand, Mist, Cloud, Stone and Rain Medical Ninja. They stand where they are placed, never fight, and can't be harmed. A Medical Ninja can mend everything for ryo.

Right-click one to open the "Medical Ninja" window, titled "Medical Corps of the <village>" (or "A travelling medic"). It shows your ryo and two sections. You must stay within 8 blocks for a purchase to count.

Services

Full Heal ("Heal Me"): "Health restored, every injury mended, burns and poisons drawn out."

  • Restores full health, clears every injury on every part, removes every harmful effect and puts out fire. The only thing it cannot remove is Amaterasu's black flame.
  • Price: 50 + up to 250 for missing health + 40 per injured body part (yellow or worse). The health part is in proportion to how much is missing: the fraction of your max health you are missing x 250, rounded up.
  • Examples: at half health with no injuries, 50 + 125 = 175 ryo. At 10% health with 6 injured parts, 50 + 225 + 240 = 515 ryo. At full health with only a poison or burn on you, 50 ryo.
  • If there is nothing to heal, it shows "Not needed" (and "You're already in perfect health.").
  • When it's done: "The medic's chakra closes your wounds. (-N Ryo)". If you can't pay: "That costs N Ryo; you have M."

Cure Ailments ("Cure Me"): "Poisons, sickness and other harmful effects taken away."

  • Price: 60 ryo.
  • Removes harmful effects (except the black flame) and puts out fire.
  • If nothing ails you: "There's nothing to cure."

Supplies

  • Bandage x1: 75 ryo
  • Bandage x10: 600 ryo
  • Golden Apple x1: 900 ryo
  • Honey Bottle x1: 60 ryo
  • Chakra Pill x1: 400 ryo
  • Gold Chakra Pill x1: 2,000 ryo

See Chakra Pills for what the pills do. If your inventory is full, what you buy is dropped at your feet for you to pick up.

The Ramen Guy's shop opens the same kind of window, with food only and no services: Ramen 120 ryo, Dango 60, Potato Chips 45 and Twin Popsicles 45 (see Ramen Guy).