Jutsu Overview
Kageborne is a Naruto-inspired shinobi RPG mod for Minecraft (NeoForge 1.21.1), created by Tito Osi. These pages explain how you learn jutsu, how you cast them, how chakra natures, kekkei genkai and clans work, and what every skill tree contains and how it plays. The full stats of every single jutsu are listed in the appendix, so these pages name individual techniques when they define a tree or carry a special mechanic.
A note on numbers: Kageborne multiplies all of its own damage by 5 and caps any single hit at 250. Player health runs from vanilla's 20 up to 500 with Medical maxed, and armour that adds max health can take you past 500. All damage numbers on these pages are the real amounts, with that x5 already included.
The Big Picture
- The mod has 280 jutsu. Each has a name, a description, a category, an optional basic nature, a rank (E to S), a fixed chakra cost, a number of hand signs, a cooldown in seconds, and a power tier (Basic, Intermediate, Advanced, Expert, Master, Ultimate).
- Jutsu are taught by skill trees (62 of them). Each tree is a web of hexagonal "seal" nodes; each node teaches one jutsu (or awakens a nature) and lists its requirements.
- Nature and clan root nodes are not techniques you cast: they are "awakenings" that unlock the rest of their tree.
- Natures (Fire, Wind and the rest), kekkei genkai, the hidden clan arts and the clan eyes are awakened by DNA (injected by a Ninja Scientist), by the free first nature every shinobi receives at level 10, by a clan's bloodline awakening, or (for a few special trees) by other means. Awakening a nature gives you a bound "Release" item that you hold to cast that nature's jutsu.
- Jutsu are cast in Combat Mode with right click, either from a six-slot loadout bar (with an empty main hand) or from a Release item held in the hand. Most jutsu are charged by holding right click; some are instant; a few are held.
Jutsu Key Controls
Default bindings, all rebindable, in the "Kageborne" controls category:
- J: open the hub menu (the Jutsu page, DNA page and others live here).
- R: toggle Combat Mode (swaps the vanilla HUD for the combat HUD and reticle).
- Right Arrow / Left Arrow: next / previous jutsu (loadout slot, or the held release's bar).
- Right click (vanilla Use): cast, charge or hold the selected jutsu. Right click is the only way to use a jutsu.
- Y / H: stage up / stage down (Susanoo stages and tailed beast forms; Y also opens the next of the Eight Gates).
- Up Arrow / Down Arrow: Sharingan Stage Up / Stage Down: step your Sharingan through its stages (closed, each tomoe, then each Mangekyo you have).
- B: Tailed Beast Mode (jinchuriki only).
- G: Chakra Control toggle.
- Left Alt: Ninja Dash.
- X: Substitution (once learned).
- M: meditate.
- N: eye wheel (hold, pick, let go). K: lock-on. I: cast the jutsu your Sharingan copied (Sharingan: Copy & Store Jutsu).
- Practise Signs: unbound by default; replays the hand signs of the jutsu you last practised in the hub.