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Health and Damage Scale

Kageborne's numbers are bigger than vanilla's, and this is why.

  • Player health runs from vanilla's 20 up to 500 with Medical maxed, and armor can add more on top of that.
  • To match, everything the mod deals (jutsu, the mod's weapons and thrown gear, its NPCs, summons and clones) is multiplied by 5.
  • No single hit from the mod can exceed 250 damage, so nothing one-shots a maxed shinobi.
  • A bare-handed punch and a kunai's melee hit are not multiplied, because they already use the Taijutsu and Kenjutsu formulas (see Shinobi Stats).