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Wiki/Jutsu and Natures

Kenjutsu Tree

6 nodes, 21 JP, levels 4 to 80. "The way of the blade." All need a blade in the main hand: any sword, or any item whose name marks it as a sword, katana, blade, tanto, kubikiribocho, samehada, kunai or ninjato. All instant, no signs. Their multipliers apply to your melee hits and stack.

Each kenjutsu move has its own animation with the blade (a low assassin's crouch for Silent Killing; for Chakra Flow Blade, the blade held upright while two fingers run chakra along it; a long crescent cut into a lunge for Crescent Moon Dance, played by the clones too; for Hidden Mist Blade, a wide stance with a one-handed seal as the mist rolls out; for Flash Thrust Strike, the blade held out at the end of the thrust, then slid back into its sheath; and for Afterimage Blitz, a flat-out sprint, cut after cut, then a two-handed chop from overhead, with the afterimages caught mid-stride and slashing too). The mod's own Katana is the blade made for them; see Village Shinobi Gear.

  • Silent Killing (Lv4, Ken 3): Invisibility for 8 s and silence; the first blade blow deals x2, or x3 from behind, and ends the invisibility.
  • Chakra Flow Blade (Lv8, Ken 6): blade melee x1.6 for 20 s.
  • Crescent Moon Dance (Lv10, Ken 8; target within 8): two clones holding copies of your weapon appear around the target; the target takes 3 armour-ignoring hits of 17 (17 each x power).
  • Hidden Mist Blade (Lv20, Ken 16): a mist of radius 8 for 60 s; while you are inside you are invisible and your blade melee is x1.5; enemies inside are blinded.
  • Flash Thrust Strike (Lv40, Ken 24, 4 JP, after Hidden Mist Blade; target within 12; 1500 chakra, 25 s cooldown): you vanish and reappear behind the target, back to back, your blade having gone through their back as you passed. Nothing lands until you sheathe the blade about a second later: then 45 x power and Slowness III for 2 s, as long as they are still within 24 blocks.
  • Afterimage Blitz (Ultimate; Lv80, Ken 35, 10 JP, after Flash Thrust Strike; target within 10; 5000 chakra, 90 s cooldown): you sprint one lap around the target so fast that you leave a full ring of 16 dark afterimages, and the target is held in the middle. Then 14 slashes come in from all around the ring (7 each x power), wrenching the target round to face each one, while you flicker through the ring with them. Last, you break the loop, leap high overhead and bring the blade straight down: 70 x power to the target and 25 x power to anyone else within 3.5. Up to about 218 in all. Substitution is the only way out of the ring.