XP Sources
Missions XP
Missions fill 40% of each level from level 10 on.
- Paid by completing village missions from a Kage NPC (see the Missions pages). There are 70 Genin missions worth 800 XP and 500 ryo each, 70 Chunin missions worth 2,500 XP and 1,500 ryo each, and 70 Jonin missions worth 6,000 XP and 4,000 ryo each.
- When you complete a mission, squadmates in the same dimension within 64 blocks of you receive the same completion rewards (XP and ryo).
- PvP (bounty-style) missions also pay Missions XP: 1,200 at the base rank, 3,500 for Chunin, 8,000 for Jonin and 12,000 for Elite Jonin.
- The Genin Exam pays Missions XP: passing (reaching the finals) gives 2,500 XP and 2,000 ryo, and the champion receives another 2,000 XP and 3,000 ryo.
- In-game hint: "Complete missions."
PVE XP
PvE fills 25% of each level from level 10 on.
- Killing something hostile gives PvE XP equal to half the victim's maximum health, rounded, and kept between 1 and 5,000 XP.
- Counts: any hostile monster (anything vanilla treats as an enemy), any shinobi NPC, and someone else's summon.
- Does not count: jutsu clones (yours or anyone's), your own summons, and passive animals.
- Rogue ninjas give a fixed bounty instead of the health formula: Genin 200, Chunin 400, Jonin 600, ANBU 1,000.
- Kills made by your summons and clones count as yours.
- Boss trials can also award PvE XP when completed (the amount depends on the trial).
- In-game hint: "Defeat hostile creatures, shinobi and enemy summons."
Chakra XP
Chakra fills 20% of each level from level 10 on.
- Earned only through Chakra Meditation (see the Chakra Meditation page).
- In-game hint: "Meditate (M) and hit the prompts as the ring lands."
PVP XP
PvP fills 15% of each level from level 10 on.
- Killing another player gives PvP XP equal to the PvP share of YOUR level x 0.34 x worth, rounded, and at least 1.
- Worth = the victim's level divided by your level, kept between 0.25 and 1.5.
- An even fight gives about a third of the PvP share.
- Killing a much stronger player gives up to 1.5 times that (about half the share).
- Killing a much weaker player gives as little as 0.25 times that.
- Below level 10 the "share" is the whole level, so an even PvP kill there is worth about 34% of a level.
- Repeat-kill rule: you get nothing for killing the same player again within 10 minutes of the last time that kill paid you XP. This is tracked separately for each killer and victim pair.
- Kills by your summons and clones count as yours.
- Shinobi NPCs: from level 10, beating a shinobi NPC also fills a little of the PvP share: a rogue or roaming Genin 4%, a Chunin 6%, a Jonin 8%, an ANBU 12%, and other fighting shinobi 3% per tier (up to 15%). Bandits, pirates and other non-shinobi foes give none. Players are worth far more.
- Sparring: every village's Sparring Master lets you pick a sparring partner, Genin to ANBU, for ryo. See Sparring below.
- In-game hint: "Defeat other players."
Sparring
Every village has a Sparring Master. Right click them to open their window and pick a sparring partner from the village's ninja. A more skilled partner costs more ryo and gives more PvP XP, and the rest after sparring it is longer.
| Partner | Opens at | Cost | A win gives | Rest after | |---|---|---|---|---| | Genin | Level 10 | 150 ryo | 25% of the level's PvP share | 2 minutes | | Chunin | Level 15 | 400 ryo | 40% | 5 minutes | | Jonin | Level 25 | 1,000 ryo | 60% | 10 minutes | | ANBU | Level 40 | 2,500 ryo | 100% | 20 minutes |
- The ryo is paid when the spar starts, win or lose.
- The partner fights only you, and only you can hurt it. Nobody dies in a spar.
- Bring the partner down to win. If you're brought down instead, you lose the spar and are left on your feet with a little health.
- A spar lasts 3 minutes at most, and ends if you go more than 32 blocks from the Sparring Master, change dimension or log out.
- The rest starts when the spar ends (won, lost or left), and counts down in real time.